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Recent content by Naggy

  1. Naggy

    Highest known Mii Gunner GSP

    I don't know why the highest GSP matters for improvement at all. It's not a very accurate indicator of player skill.
  2. Naggy

    Meta Mii Gunner Competitive Discussion Thread

    Can't believe no one on here is repping the laser neutral special. It's not about combos and damage, it's for positional pressure and stage control. Everything else gunner has relies on your opponent approaching or occupying a certain range but laser punishes them for retreating away from that...
  3. Naggy

    movement needs work

    movement needs work
  4. Naggy

    Guide Missile Tutorial

    You can also just not fully press the stick all the way. like keep it between the dead zone (neutral position) and all the way to the right (or left) before you press b. Also you don't have to let go of the stick if you jump out of walking or dashing forward. Since you were already holding the...
  5. Naggy

    My neutral game is soooo bad

    My neutral game is soooo bad
  6. Naggy

    Is there a 40 frame no tech window in pm?

    Is it 20 or 40 frames?
  7. Naggy

    Why does Meteor Cancelling exist?

    Exactly. The reason they changed it to 16 frames from 8 is because pmbr couldn't figure out how to program in a fail window for mashing jump or up b too early making meteor canceling brain-dead easy, so the 16 frame window is a temporary work-around to make it a little more difficult to recover...
  8. Naggy

    Mission Briefing - The Samus Social

    @Neighbor I'd suggest reading through the pinned threads at the top of the board. There are quite a few youtube vids that have been posted as well to give you an idea of how people are using samus in PM currently.
  9. Naggy

    What control scheme do you use for Samus?

    R=Grab Z=Jump X=Side Taunt I think it makes missile stuff easier
  10. Naggy

    Discovering the Chozo Artifacts: A 3.5 Samus Video Discussion

    I'm not the greatest samus player, but here are my thoughts vs double: I really think you ought to be missile pressuring more to limit his options. lucario has a strong ground game so you'll want to be zoning him out as much as possible until you can follow up with something guaranteed. I saw...
  11. Naggy

    Let's talk practice.

    Ever since 3.5 released I've been getting a lot of use out of the hitbubble and hitstun color overlays in debug mode. It's really great for understanding your overall tech skill since you can see whether something is a true combo or not.
  12. Naggy

    Mission Briefing - The Samus Social

    It's really unfortunate that the changes to stage collisions removed samus's ability to no impact land out of a backward short hop on battlefield because i found it to be extremely useful for quickly getting onto the top platform on that stage while still being able to threaten a dsmash at any...
  13. Naggy

    Guide 3.6 Final: The Litt-le Things

    In melee and in 3.02 samus was capable of no impact landing onto battlefield and pokemon stadium 2 platform heights via backward short hopping, but in 3.5 it's no longer possible due to changes in landing detection. Do you guys think landing detection ought to be tweaked for her again in a later...
  14. Naggy

    Hardest Missile Tech?

    @Barbie is the dreamland fast fall smash missile cancel about the same timing as drop down fast fall smash missile cancel from the top platform of battlefield? I was working on that last night and it's pretty near frame perfect
  15. Naggy

    Discovering the Chozo Artifacts: A 3.5 Samus Video Discussion

    I don't see this mu too often, so the footage is helpful. It's really important to get your missile cancels as low as possible otherwise squirtle can just side b underneath them.
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