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Recent content by MrFantasticGenitalThrust

  1. M

    Not Fully charging Samus' charge shot

    Some reasons to not fully charge shot I think are: 1. Uncharged CS, just shy of full charge comes out faster. Full CS has a slight delay recoil effect before the shot comes out and Samus can be gimped in this animation and lose the entire charge for nothing. 2. Baby CS can be used similar to...
  2. M

    3.0 charge beam nerf question

    Honestly I think Missile > CS shield break only really works on lower level players. Better players just either jump, dodge in between or flat out eat the missile.
  3. M

    Download Syndrome

    My anecdotal experience both playing and watching Samus players is that one of the biggest weakness of the character seems to be that of being read or downloaded easily. I will call it 'download syndrome' to help title this post. I see it a lot - Samus player looks 'godlike' in the beginning but...
  4. M

    Bombs... :/

    Watching YB highlights from Prime. He tends to use HM as an option when he lands a solid knockback attack. Knockback attack > HM > Whatever. I tend to throw out SM out of habit after knockback but HM seems to be better option as you said the slower speed allows you to exploit it better. Morph...
  5. M

    How do I beat Samus?

    Short Hop > Fast Fall > Up Air
  6. M

    Charge shot and setups

    Hanging on the ledge: Instead of - Drop off > Jump > Fair You can do - Drop off > Super Missile > Full Charge Shot Can work against people looking to shield your Fair and punish.
  7. M

    Characters That Best Sum Up Their Smash Game

    :ultinkling: New Character who is synonymous with SSBU because Offence > Defence in this game due to the nerfed defensive mechanics such as shield, rolling etc as well as buffed offensive tools like aerial attacks. Why learn a million match ups when you can just make anyone play on your terms...
  8. M

    Camping Defense

    Reflectors are good vs projectile campers. More inevitability like :ultyounglink: arrows or :ultfox: lasers will force approaches.
  9. M

    Bombs... :/

    I think Fair and Usmash are quite fine for what they do with the fire/electric properties being good for block stun frame trapping and hit stun giving you more time to think of your next play. In fact I think the whole of Samus kit is actually not a lot to complain about overall. All her moves...
  10. M

    Samus jab

    Coral has some good points but having jab combo can only be considered a + since you can just manually delay the jab2 if you don't want the combo. A strength is never a weakness and a weakness is never a strength.
  11. M

    How to deal with move spam?

    Fight fire with fire. Choose :ultsonic: and spam homing attack.
  12. M

    Strategic Taunting

    At the end of the day I think it really comes down to 'don't hate the player, hate the game.' If it's in the game, it's in the game. If you have problems with being taunted just think to yourself that while they are choosing to taunt, that's one less short hop, rar, wavebounce etc they have...
  13. M

    How annoying is the above person's main Ultimate edition

    :ultkrool: - Used to be annoying losing to crown spam and dash attack for days but now I can win without too much trouble on average. Feels like a right of passage to getting out of noob stage. :ultdk: - Can't say he's too annoying. His lariat move pisses me off the most especially when used...
  14. M

    An "only three/five mains" thread

    :ultdarksamus: :ultsonic: :ultsamus: Can't do 5 because I don't know how to play any other characters 0_0
  15. M

    Samus jab

    I kinda like her jab as is, even though I agree it should combo. Jab1: - Fastest move in her kit - Can be jab cancelled to help space opponent - Tech chase into Fsmash (angled down) - Good to use in CQC after clanking with opponent - Can combo Jab2: - Can kill at ledge I think at about 140%+...
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