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Recent content by Mr. Bland

  1. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    The 1P encounter has hard-coded transitions between background types according to Master Hand's damage (which internally counts up to 300, where the HP meter displays it the other way around). Since the backgrounds are supported in 1P mode, you can trick it into switching to the haze or the...
  2. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    Okay, got it. I would have had this posted earlier, but the web host was having some issues... which it still is, but I got through. Like tehz pointed out, the instruction paired with the first JAL under the random stage selector is the value to divide the random result by. That is to say, the...
  3. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    The last line of the code you posted should have an A at the end of the address, not an 8. Otherwise, it does work... which I find odd, because the instruction you're overwriting is the branch delay for a check that prevents the same stage from being selected randomly twice in a row. It loads...
  4. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    So I wasn't wholly familiar with the MIPS branch delay behavior, but it's looking like the same effect can be achieved by moving the assignment instruction after the jump, then omitting the NOP altogether. But that's a bit moot right now because... Weeeeeeeell, I jumped the gun a bit. The...
  5. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    I'm noticing a distinct lack of Final Destination fixer-patcher codes. What are you tryin' ta pull here!? (-: When you press Start on the sage select menu, it checks the cursor value against a literal value of 9 to determine whether to load the stage by index or to roll a random number. The...
  6. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    Or that. This is why they don't pay me to think.
  7. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    I did some work on the level select menu while I was trying to figure out where the level indexes come from, but didn't dig too deeply. Open up the North American ROM and seek to address 0x001501B4. There you will find nine 32-bit values containing the level indexes for the selections on the...
  8. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    Thanks for pointing out that you're a fraud. I made a reply in your thread. Cheerio! I just looked into it, and the bonus levels don't follow the same loading path as the usual battle stages. I'm not sure if they can be accessed with the same level index as the usual stage switch code, but if...
  9. Mr. Bland

    Final Destination Playable VS Mode

    Heh, I managed to find this thread because SmasherEKZ74 accused me of "stealing his code" over in *my* thread. (-: I'm Guy Perfect, the actual author of this code (I know it says Mr. Bland, but there's a story behind that). My original post was on a different forum, just a few hours before THIS...
  10. Mr. Bland

    GameShark - Vs. Mode Final Destination (For Real!)

    One or two pardons if I'm not posting this in the right spot. Feel free to move it as needed. Hi guys! Like the thread title no doubt informed you, I've been working on getting Final Destination to actually work in Vs. Mode without crashing the game. And I did it. And then I uploaded a video to...
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