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Recent content by Mr. B

  1. Mr. B

    Worst and Best Matchups

    Mario can be annoying, but as long as you don't spam shadowball in an obvious way and save it for confirmed punishes, he is not so bad. Little Mac is quick and hits hard and is quite a challenge. Game and Watch is so unpredictable, and his oil panic is to be feared. Pikachu is so small! These...
  2. Mr. B

    Tips on Mewtwo dair?

    I almost never get a successful Dair in my neutral game, and so it hasn't made it into my standard mixups. Baiting the airdodge (conditioning to expect Bair) into Dair offstage is something that I haven't done for awhile; but considering the number of times I challenge with Bair offstage and...
  3. Mr. B

    Who's the better mewtwo main?

    Voted Abadango purely so Merpis loses all hope, x
  4. Mr. B

    Tips on Mewtwo dair?

    I have been experimenting with forward SHAD from standing near the edge into D-air to spoil low recoveries. It seems to me like mewtwo disappearing for a moment puts the opponent into a state of alarm at a key point in their recovery, and I get successful spikes more often compared to jumping...
  5. Mr. B

    Any advice for a soon to be Mewtwo main?

    Mewtwo is awesome and you are awesome for making this decision. The road to Mewtwo-main is challenging. You will be juggled many times, and you will want to give up. Up-taunt and persevere!
  6. Mr. B

    How do I play defensively as Mewtwo?

    Last night I worked on my ledge game, specifically, not being predictable about how I get back on-stage. I have noticed that this is one area that my spacing gets ruined, because the opponent gets the chance to position himself neatly and so gains the spacing and timing advantage, putting me on...
  7. Mr. B

    How do I play defensively as Mewtwo?

    I had some games against an immense player on FG last night... after beating chumps into the dirt for hours "Mirko" finally gave me a series of games which were breath-taking. I was utterly schooled. They played most of the cast, and their perfect spacing was absolutely the defining factor in my...
  8. Mr. B

    Q&A Mewtwo Q&A Thread (Check Here)

    maybe at low%? ...but in that case you probably aren't going for the kill and instead are setting up for more damage. I have been working on using Utilt to launch upwards, then jump up and bait the airdodge as they think I am U-airing... but rising Dair them instead. Just for the lolz really.
  9. Mr. B

    How do I play defensively as Mewtwo?

    Dude, I was like you once, and I can safely say that all you need is quality practice. By that I don't mean just play and play, but play mindfully and try to push beyond your muscle memory. Try to consciously not press shield sometimes and see what you naturally do instead... (Once they are...
  10. Mr. B

    How do I play defensively as Mewtwo?

    Learning to walk instead of run is extremely difficult in the heat of battle (I would actually love it if I could assign one of my buttons to "suppress dash", but I guess that's a pipe-dream) but is useful for being able to respond a bit quicker, but you could get into the habit of always...
  11. Mr. B

    How do I play defensively as Mewtwo?

    Learning to space well is pretty crucial, since its the best way to make use of the great range on our tilts. good spacing is reliant on being able to gently tilt the movement stick so as to walk and not lose frames to dash-stop animation or to constantly get dash-attacks (which have a lot of...
  12. Mr. B

    Hey New Player Wanting To Start Being Competitive Looking For Advice On Who To Main

    I main Mewtwo because I like his flavour and style, and I can enjoy both winning and losing with him. That's the key, IMO... as long as you enjoy playing the char (regardless of the outcome), then you will enjoy your practice, and the more practice you can stomach, the better you will become...
  13. Mr. B

    Q&A Mewtwo Q&A Thread (Check Here)

    For landing issues, use a fakeout teleport manoeuvre: ie, fall left and when you see him dash in to punish, teleport down (to the ground) and right. In fact, being able to teleport to ground whenever/wherever you damn well please, is very useful against most players (who don't know the value of...
  14. Mr. B

    Q&A Mewtwo Q&A Thread (Check Here)

    Never get struck, sometimes strike back. Ganon, Ike, DK, and Bowser, keep them at arms length. Spam SB for zoning and Fair when they approach. Tilts on parade. Link, Ryu, Robin, Cloud and Corrin, you will need to be extremely manoeuvrable and know your limits. RESPECT LINKS DEADLY DISJOINTS...
  15. Mr. B

    The ideal patch: Mewtwo

    I disagree. I think those changes are pretty major, and dramatically reduce its punish-ability while increasing its usability. To be frank, it already disables for enough time to get a fully charged D-smash at around 70% so it is perfectly functional... extending it more than that would be...
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