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Recent content by MoSBanapple

  1. MoSBanapple

    F-air first hit kill confirm?

    As a lot of people already know, Mii Brawler's kill power suffers when the opponent gets past 70% due to down-throw no longer chaining into helicopter kick. In particular, kill power seems to hit a low point at around 100%, when down-throw is too strong but up-smash and aerials are too weak...
  2. MoSBanapple

    I strongly encourage you to play Mii Brawler after EVO. (And my thoughts)

    While Miis don't have a non-custom moveset, they do have numbered specials (for example, Brawler's 1111 set is shotput, onslaught, ax kick, and head-on assault). Some/most tournaments have relegated miis to 1111 movesets, which kinda sucks, since 1111 usually isn't an optimal moveset.
  3. MoSBanapple

    What Mii Fighters have you created?

    I made a swordfighter based on Alice from SAO, and a brawler based on Yellow from Pokemon Adventures. I also took a random mii gunner, slapped on Samus's helmet, and called her Samus.
  4. MoSBanapple

    Competitive Mii Fighter: How this character should be allowed(Custom: Off)

    Wait, where's the logic in that? Why does Mii Brawler get the short end of the stick?
  5. MoSBanapple

    Mii Brawler's Ken Combo (Setups and Uses)

    What size Mii are you using in the video?
  6. MoSBanapple

    Mii Brawler in 1.06: Buffs you want, Nerfs you fear

    One-inch punch will most likely be patched. However, since Mii Brawler doesn't seem to be attracting much attention, being banned in online and restricted in tournaments, I doubt there will be too many changes, if at all. Buffs I want: Lower knockback scaling on d-throw (to make combos easier...
  7. MoSBanapple

    Brawler's Preferred Custom Moveset

    I've been using shotput most of the time, but I decided to try out uppercut recently, and it's really been helping to secure kills at later percents when I can't combo into helicopter kick. I would make the switch, but one thing that bothers me about KO uppercut is that I can't do any momentum...
  8. MoSBanapple

    Data Official Standard Custom Moveset Project: Mii Brawler

    I personally think that smallest/thinnest is the best combination for Brawler, since it maximizes Brawler's speed and agility while keeping the hitbox low.
  9. MoSBanapple

    Data Official Standard Custom Moveset Project: Mii Brawler

    What you're using is 1212. Personally, I don't think you need dropkick for recovery, since Feint Jump already gives you plenty of horizontal recovery. Also, using ax kick deprives Mii Brawler of his best kill moves (helicopter kick or piston punch), and feint jump + helicopter kick or piston...
  10. MoSBanapple

    Data Official Standard Custom Moveset Project: Mii Brawler

    While head-on assault can give easy smashes when landed, I think the mobility and recovery from feint jump outclasses it heavily.
  11. MoSBanapple

    Data Official Standard Custom Moveset Project: Mii Brawler

    While this combo is very powerful, isn't it possible to DI backwards on the first and not get hit by the f-airs, or DI away during the f-airs and escape the combo?
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