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Recent content by Meloetta Star

  1. Meloetta Star

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    Not sure if it's just me, and sorry if it's been posted already.. Playing on 1.0.5 3DS and Mewtwo Patch Wii U. Palutena's crouch seems to be alot faster. My crouch taunt game is much more effective on the Wii U, though this might just be Stick vs circlepad.
  2. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Ah. Alright! I wasn't sure of the % it killed in 1.0.3, I was just going off what people had reported.. xD
  3. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Ahh, I see! And yes, the 128% buff to up-smash is a thing! I tested it myself too.
  4. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Villager's FAir and BAir arent buffed in damage. The furthest hit is still 2.5% (FAir) and 3% (BAir). I posted the results (text only, but another member confirmed my results a few pages later) in an earlier post. Whether or not they changed how far along the pellet has to fly to be considered...
  5. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Thanks Thinkaman! That seems pretty silly, though :p I guess it just misses smaller characters.
  6. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Playing about in training mode, I'm bowser and up-tilt is missing Mario when he's standing right in front of me. Is this the same as 1.0.3? I didn't play bowser much before updating :x Edit: Up tilt is completely misses anything in front, its more of an above to back swipe, though he leads the...
  7. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I'm faily certain it was like that in 1.0.3. I used 4 Bobombs in training mode to test Mac's KO punch to deconfirm the buff it received, each one giving 25% damage, first bomb gave 3 arrows, 2nd gave 2, 3rd gave 3, and final caused me to get the last two and get my KO punch This left me at 100%...
  8. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I edited the end of my post D: but if the "distant" hit means mid-range, then its correct! MOAR EDITS: then again, the Villager Guide linked somewhere in the Villager Forum has his %'s listed as Midrange 4% and 5%, and longest range 4% and 5%, so it'd seem the change would be the longest range...
  9. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I updated to 1.0.4, and I've been testing Villager's fair/bair after seeing the front page listing the "Distant hit" as 4% and 5%. Testing by hitting each range 10 times. The longest range hit is 2.5% on FAir. 2% > 5% > 7% > 10% > 12% > 15% > 17% > 20% > 22% > 25% With BAir, it's 3%. 3% > 6%...
  10. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I can't say for sure since i'm only playing 1.0.3, no 1.0.4 yet, but I'm pulling off the SH Levin fair > double jump fairly consistently right now in training. For reference, (Using femrobin if the model changes anything) Robin's boot reaches the top of mario's cap in SH. Edit: normal non Levin...
  11. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Getting these exact same kill %'s for Rosalina and Luma in 1.0.3.
  12. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Further on the Little Mac KO punch - if anyone wants to help me test. As far as i can tell - Mario is a clean KO at 24% on 1.0.3
  13. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    No problem! I'm not in any hurry to download the new patch, so if anyone who's on 1.0.4 wants me to check certain KO % for anything in 1.0.3 for comparison, let me know!
  14. Meloetta Star

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I couldn't find where this was posted about Little Mac's KO Punch (So sorry if this has been brought up or confirmed for realsies) I have 1.0.3 still, and I'm KOing Jigglypuff with KO punch at 13% in training, Dedede and Donkey Kong at 34% (Triple D and Konkey Dong can vector out of it, im not...
  15. Meloetta Star

    Best way to use D-smash?

    From my experience, I've managed to follow a D-Smash with an U-Smash fairly consitently, usually hitting D-smash, U-Smash, U-Air/Slingshot for a quick combo if they get hit. That said, I don't hit this too often, and trying it vs AI, they DI out of it quite easily, so it's more thanks to human...
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