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Recent content by Me_Aludes

  1. M

    Strategies, Combos, Smelly Waft thread

    This is probably known, but Wario's so floaty you can run off a ledge, press back and land "instantly". The interesting part is that while in the air you can uair and the hitbox will come out. You can of course L-cancel this uair. I don't know if this will be useful because it's a bit hard to...
  2. M

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Fox is fun. I mean, really fun.
  3. M

    DasDonkey Vertex Box v2.2 Released!!

    I was having that problem, and turned out I was pressing "Save" in anim8tor instead of "Object/Export".
  4. M

    MDL0 files from Non-Brawl games

    I uploaded some Dragon Quest Swords' models to my mediafire folder, including bosses and main characters. If you want them and can't guess the link, PM me.
  5. M

    MDL0 files from Non-Brawl games

    I have her model, so probably yes. @ThatGuyYouMightKnow: Tomorrow I'll upload a zip with the most important models, like main characters and bosses and so on. I'll send you the link. If anyone wants it, PM me. Also, any easy way to resize models?
  6. M

    MDL0 files from Non-Brawl games

    Edahs' Sohpix, from Dragon Quest Swords. He's in flames because he rocks... I mean, because he's replacing Charizard and I don't know how to remove the fire. Well, at least it looks cool. Please note that the actual model is 10 times smaller, I was using codes to change the size.
  7. M

    MDL0 files from Non-Brawl games

    Confirmed: DQS models work without editing (animations too). They are really small though.
  8. M

    MDL0 files from Non-Brawl games

    Some more tests: Tales of Grace does NOT use MDL0. It probably uses MDL, but I can't find the files as they are super compressed. Sega Superstar Tennis has everything in a .PAC file that Brawlbox and hex editors refuse to open because its file size (1,8GB). So well. Edit: Opened the SST .PAC...
  9. M

    MDL0 files from Non-Brawl games

    @Stoney Also: Dragon Quest bosses are amazing. And they have a lot of great animations too.
  10. M

    MDL0 files from Non-Brawl games

    Zack is the pirate, right? PLC_00.brres is the model. PLC_00_0X.brres have the animations, which work finr in Brawlbox (well, most of them).
  11. M

    MDL0 files from Non-Brawl games

    Materials header seems correct in Brawlbox, so does poligons'. Can't test them right now, but my guess is that the models will show ingame without any modifications.
  12. M

    MDL0 files from Non-Brawl games

    It has animations, and a lot of bones. Someone do a moveset for him! Also, please note: you don't need to change ANYTHING to preview DQS models AND animations in Brawlbox. They have the same file structure as Brawl @.@
  13. M

    MDL0 files from Non-Brawl games

    Dragon Quest Swords: The Masked Queen and the Tower of Mirrors uses mdl0; although they're packed in .fpk files. They barely need editing though (no need to delete bytes to preview them). I think this game has some nice models from bosses and such. Edit: LOL WTH. Animations work without...
  14. M

    MDL0 files from Non-Brawl games

    I will correct myself: Zack & Wiki mdl0 DO work. Proof: Just delete the first 8 bytes in red but DON'T delete the others. Then, add 8 F's instead of 12. Also: Kamen Rider Climax Heroes W uses mdl0. Pirates vs Ninjas Dodgeball doesn't use mdl0 (.tpl and .SSwm instead). Sadly. Edit...
  15. M

    MDL0 files from Non-Brawl games

    No, I have the same problem. Zack & Wiki models just refuse to work D:
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