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Recent content by mcgungus1985

  1. M

    How did you change the grabbing assets?

    So, I was reading the change log for Project M 2.5 and noticed that the grabbing data was altered, more notably, the duration offsets. Could someone tell me how this was achieved, or rather, what programming skills are needed to alter the move set data like that? Is the % of damage tied to how a...
  2. M

    Rigging issues

    For all intensive purposes, I'm using 3DS Studio Max 2011 since 2010 gives me hell and I'm not as familiar with it. What it is I'm trying to rig: Terra (Esper mode) over Peach as per a request on the Kitty Corp/Meow Mix forums Okay, so right now, I'm learning about rigging polygons over...
  3. M

    Can't Import using 3DS Max 2011

    So I'm trying to follow a tutorial on how to import models over SSBB characters in 3DS Max 2011 ( http://unotaku.com/kcmm/forums.kc-mm.com/index.php?topic=41996.0 ) and I've been having nothing but rotten luck in doing so. I can follow the tutorial up until the part where the polygon must be...
  4. M

    Importing models over others

    The only problem with that is I'd have to resize every animation manually (to neutralize the polygonal distortion), and that would be very tedious. The imports work on Dolphin, but bones such as ThrowN and XRotN cause the connecting opponents to be offset no matter what I do, but whatever
  5. M

    Importing models over others

    Well, I managed to import Fox's texture and polygon model over Wolf without a hitch. Still need to test it on Dolphin, but the reason I asked is I thought only Alloys could have imported models.
  6. M

    Importing models over others

    It is possible to swap models from one character over other another character that isn't an Alloy? The reason I ask is that while I can import models over Alloys just fine, there's no way for me to test them in Dolphin since Alloy-related codes crash the emulator. And since Brawl Vault is down...
  7. M

    Did Nintendo shut Brawl Vault down?

    Well, I didn't know there was more than one until a half hour ago, now did I? They said it was a DDOS attack.
  8. M

    Brawl Vault is down...

    Who were the morons behind the DDOS, Anonymous? Too bad servers can be protected against such douchebaggery.
  9. M

    Brawl Vault is down...

    I asked the person who runs their channel on Youtube, but he seems to toss comments aside like a bag of moldy tangerines. No one really knows, heck, no one seems to have the balls to tell us why it's not working.
  10. M

    Did Nintendo shut Brawl Vault down?

    I know this isn't likely to be the right place to put this, but I couldn't think of anywhere else to make this thread. For the past 24+ hours, I have been unable to reach Brawl Vault/Kitty Corp Forums. Did NOA or the feds shut them down or what? All I see is "The requested URL...
  11. M

    ThrowN bone positioning

    D'oh! That, and I'll likely need to move ThrowN closer to the hand. Thanks again! :grin: Oh, before I forget, when you alter HipN, you have to do the opposite of this? X: 0 Y: +11.13467 Z: 0 I need to have the Y on HipN set at -11.13467?
  12. M

    ThrowN bone positioning

    Oh my crap, I never realized that those other bones were affecting how it actually grabs an opponent, as I just assumed that HipN and ThrowN were directly affecting it. I also read somewhere that ThrowN also determines how the characters' shields are animated. Thanks for the info! Should I just...
  13. M

    Alternate Character Movesets Question

    I managed to do something like that with Yoshi, I added Mario's grab animation and put it with Yoshi. What I did was opened up BrawlBox, then FitMario00.pac (be careful that it's not .PCS), then opened up his move set, which is FitMarioMotionEtc.pac (I think). From there, I went to Catch Wait...
  14. M

    ThrowN bone positioning

    Hi! While I'm new to these forums, I wanted to let you know that I already know how to edit the FitCharXX, FitCharMotion.pac, etc used for animations, vertices and so on with BrawlBox, so that part isn't so much an issue anymore. My original intent was to edit the ThrowN bone so that the...
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