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Recent content by Mario766

  1. Mario766

    Official Patch 3.1.0 Discussion Thread

    Should change the hurtbox change for Pichu from on the ears to hurtboxes around the entire character model, as Meshima puts in the tweet about hurtbox size models here. https://twitter.com/Meshima_/status/1134314279589388288
  2. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    No info on D-Air's range or hitbox duration being changed so far. We just have landing lag/damage info.
  3. Mario766

    Social Radiant Hero of Legend: Ike Thread

    I think this could be taken back to the Smash 4 section, not Ultimate.
  4. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    Well if you see the crouch, that's after IASA, so a d-tilt would be possible at that point, but Ike could never truly jab d-tilt someone, and with the less KB, it might be less advantageous on hit as well.
  5. Mario766

    Social Radiant Hero of Legend: Ike Thread

    Ignore any and all videos with items when talking damage percents and combos. N-air does 9% fresh with 1.2x multiplier.
  6. Mario766

    Social Radiant Hero of Legend: Ike Thread

    There's very few situations in Smash 4/Ultimate where you wouldn't want to swing the sword if you're using QD anyways, this isn't PM. For better or worse.
  7. Mario766

    Social Radiant Hero of Legend: Ike Thread

    Only if side-b swings.
  8. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    Might be a good idea to get 60 FPS videos of each move and grab more info off them, regardless of how relevant the info will be in 6 months. Be thorough about it.
  9. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    Better to change it for a much better move. Smash 4's up-air had a lot of things that weren't good about the move, the only thing worse about this up-air is active frames. ----------------------------------------------------------------------------------------- I think going over each move and...
  10. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    I think throw combos are gonna be more prevalent than we're letting it seem. The best example of 1v1 hitstun is 1v1 matches with no items, so videos like Halcyon's Ike vs Zelda match on youtube is the best example we have, where all the throw combos worked, up throw up-air and up throw f-air...
  11. Mario766

    Data E3 Build Information, Changes and Damage Values [Ike]

    One thing to note, that was brought up today. Look only at videos where items are turned off, this is where the 1.2x damage multiplier was actually in effect, and will show us what the actual 1v1 hitstun duration is like for throw combos. D-throw is looking like a better combo throw at lower...
  12. Mario766

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    He lost actually 1 set later in 2016 than in 2017, beating Holy, V115, Chrim Foish and having losses only to Larry and Zero. The difference is like 2 sets in round 2 pools.
  13. Mario766

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    People going crazy over San's performance needs to remember that San did exactly the same thing he did this tournament at GOML 2016. With a much deeper player pool, though he got 9th losing to Zero after Zero got knocked to losers 3-0 by M2K. This isn't new.
  14. Mario766

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    You can't compare moves in a vacuum like that as you have to take character attributes into consideration because they play a major factor into actually playing Smash 4. That's a bad way to judge moves.
  15. Mario766

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    It's also stuck on a frame 12 hitbox, which is slow. Diddy's on the other hand will come out a whopping 9 frames faster when both moves are buffered, with an equally absurd hitbox that also scoops grounded/aerial approaches with strong combo ability and reset options, and is amazing at covering...
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