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Recent content by lukifer

  1. lukifer

    FPS Drops in Dolphin

    Hey all. So I've been trying out PM on Dolphin recently because I'd like to get into netplay. I've only practiced against CPUs so far because I wanted to be sure I could play it smoothly before going online, however I've been getting frequent FPS drops. Roughly every 20 secs on average the game...
  2. lukifer

    New Launcher Not Working

    So I recently updated from 3.0 to 3.02 but the new launcher isn't working for me. When I go to play the game I get a black screen and nothing happens. In addition, the "About" section shows the launcher version as 1.03 but the Project M and codeset versions show up as unknown. So I don't think...
  3. lukifer

    So, wavedash out of shield is fixed.

    Apparently there will be a blog post going over engine improvements sometime before 3.0 is released. So hopefully we'll know soon if this one of the things they were able to fix.
  4. lukifer

    How do you see the future of Project M after 3.0?

    Beyond the addition of new clone characters, which, as Anti Guy mentioned, will likely be a slow process, I suspect one of the main things they'll work on is more engine improvements. Unless they've made all of the major ones that they wanted to in 3.0, but I wouldn't be surprised if there's...
  5. lukifer

    Project M 3.0 Trailer Released!

    Ah alright, fair enough. I didn't play Brawl for very long so I've forgotten a lot of the animations already.
  6. lukifer

    Project M 3.0 Trailer Released!

    I'm fine with FC in its current form, I just meant that if they were insistent and giving it a new trajectory that a choice was made available for which one to use. Admittedly though, there is a fine line to doing this. The simple control scheme of Smash is what differentiates it from the rest...
  7. lukifer

    Project M 3.0 Trailer Released!

    Wait, so the animations are changing from 2.6 or are they staying the same? The animations I saw were in a livestream showing off Roy/Mewtwo, and they looked closer to the Brawl incarnation of Ganondorf rather than the Melee one.
  8. lukifer

    Multiple beams...?

    Scratch that, in the VGBC stream the other day it was taunt-cancellable. Methinks it's best to just wait until the demo is released since they're still tweaking things.
  9. lukifer

    Casual Stages You'd Like to See

    Great Bay has always been one of my favs. I never tire of throwing people under the main platform for the stage spike. (Although I realize now that this can be teched.) Mute City is amazing. Has one of the best soundtracks in the entire series and the speed strips are fun with...
  10. lukifer

    Project M 3.0 Trailer Released!

    Not sure about the most recent 3.0 build but in previous livestreams fair and dair were reverted to their Brawl animations. The fair one I could probably get used to but the dair just looks terrible imo. The only advantage it seems to have is that the hitboxes come out sooner. Another change...
  11. lukifer

    Multiple beams...?

    Oh right! I totally forgot about that. Hopefully we'll get to see wave beam someday too.
  12. lukifer

    Multiple beams...?

    Does anyone know if Brawl differentiates between left and right inputs on the d-pad? Or does it just get registered as a side taunt input? I recall reading somewhere in Warchamp's AMA that they were considering adding more beam types in the future. If you can't switch between any two beam types...
  13. lukifer

    Multiple beams...?

    Yes, the animation needs to complete. See http://smashboards.com/threads/multiple-beams.342670/#post-16016459
  14. lukifer

    "Launch SFX" (A Suggestion to Help Project M Feel Better)

    Melee sound effects ftw. There's only a few in Brawl that I really like, such as the new sound for Ganondorf's jab and bair. It's just too manly to live without. Overall though, Melee's sound design is vastly superior to Brawl's imo. The more Melee sounds the better, although I think a PMBR...
  15. lukifer

    Dash attack cancel

    I believe this is known as a boost grab, which existed in Melee as well: http://www.ssbwiki.com/Boost_Grab. I haven't heard people talk about this much in PM, but I think it works pretty much the same as it did in Melee except that for certain characters the dash attack hitbox will come out...
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