• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Lardboi

  1. Lardboi

    Zelda Combo Thread

    Saw some shenanigans on twitter where you can do a half charged phantom, release it, then up be into your opponent. Not sure how well this works for approaching or getting kills though. Can someone try some stuff so I dont have to
  2. Lardboi

    Zelda Combo Thread

    Have you tried doing Dtilt into grab? I know it works sometimes at really low percents but not when it stops working. Also I bet you could fake a Dtilt by crouching in front of them to get them to shield and then grabbing
  3. Lardboi

    Zelda Combo Thread

    Down tilt can true combo into up tilt on a few characters with big bodies like K tool. Up tilt can also combo into itself. Also found using reverse up tilt can make a few combos easier like Utilt>nair>bair
  4. Lardboi

    Zelda Combo Thread

    I bet something like Phantom>Dair>Bair could break a shield
  5. Lardboi

    Zelda Combo Thread

    I wouldn't rely on up smash as a combo finisher too much, I've found its very easy for some character to fall out of it
  6. Lardboi

    Zelda Combo Thread

    I'm assuming by phantom dropping you mean hitting down to fall through a platform then b very soon after to use phantom and have it stay on the platform
  7. Lardboi

    Zelda Combo Thread

    Dins Fire is a lot better than the last game since you can actually use it and not get punished for doing so and Phantom as an edge guarding tool is also much better since you can place it off stage. It can be a bit tricky though since it starts behind you and you must wait for it to fully...
  8. Lardboi

    Zelda Combo Thread

    I've found she does well against most Heavyweight and super heavyweight characters, think DDD, Ike, Incineroar, Bowser, Ganondorf, who cant projectile camp you. So K rool, and Rob might be annoying. I think you should force people to approach while charging a phantom and punish according to what...
  9. Lardboi

    Zelda Combo Thread

    Dtilt>Utilt>fh nair>strong fair does 57.2% on heavyweights starting around 25% And just found a 67.4% combo starting at 0 Fully charged phantom>sh strong dair>land then sh nair>strong fair Again for heavyweights Another one, Same start as last but put Utilt before nair and end with bair for 69.9%
  10. Lardboi

    Zelda Combo Thread

    The loss if smash 4 Dtilt does suck, but Zelda is still very good against heavies
  11. Lardboi

    Zelda Combo Thread

    First hit of nair seems to combo into whatever you want most of the time so I'd assume jab too
  12. Lardboi

    Zelda Combo Thread

    The opposite if what I did, having dair connect then the phantom kill them instead of the dair but still pretty sick
  13. Lardboi

    Zelda Combo Thread

    So if Zelda is hit by anything while charging phantom, the phantom breaks. So you might wanna rely more on neutral b to approach rather than down b. Simon/Richter is one of her worst matchups by far. You can camp by spamming phantom at 4 or 5 charge and side b though. If i had to place zelda in...
  14. Lardboi

    Zelda Combo Thread

    Ok so tried a bunch of stuff First off theres this really stupid combo at 0 You do fully charged Phantom>run up and U.tilt>Phantom hits them>Fair and it does just under 50%. Might be good if your opponent is scared of phantom and if you read that they'll shield just grab Phantom into anything...
  15. Lardboi

    Zelda Combo Thread

    I'll try some stuff after work, but you can probably only get stuff off fully charged phantom and they would have to be fairly quick options. I can see something like fully charged phantom>fair>phantom hits them working. Landing something like that in an actual game might be difficult though
Top Bottom