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Recent content by Kung Fu Treachery

  1. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    I'm intrigued to see how Falcon performs in the future. Before his buffs, I thought he couldn't be too far past the middle of the pack at best. This is going to sound silly, but one thing about him that I kept coming back to was this: no one seems to hate playing against this character, so how...
  2. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    Seems like Ven had particularly rough bracket luck at Frostbite. Not only did he have to fight two top players (Tweek and Glutonny), but both of them play Wario, which seems like a really rough matchup for Zelda. Her low airspeed and lack of reliable air-to-air spacing tools mean Wario can...
  3. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    I've got a few ideas about the lack of Mewtwo players, though obviously they're mostly guesswork. First: As I recall, he wasn't a tremendously popular character in Smash 4, even though he was undeniably a powerful tournament threat. I don't pretend to know why that is. As far as I can tell...
  4. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    Bolding in the above quote is mine, because this is sort of a hobby horse for me. (Note that I'm just using your post as a jumping off point, Myollnir; from this point on, I'm using the term "you" as a general reference to the reader.) If the devs find a design for your favorite character that...
  5. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    Hm, I can't think of much besides attack cancel for Ultimate thus far, which Fatality has said is essential for Falcon and is also effective for Roy and Chrom. I think Void and Leffen put a fair amount of time into Pichu's lightning loops at some point, but I don't know how big that was for the...
  6. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    The importance of mobility in doubles stood out for me whenever I watched Abadango play Metaknight in Smash 4, often teaming with Kameme's Sheik. MK was great at edge-guarding, a fairly small target, could essentially always recover if not killed outright (especially with a partner covering for...
  7. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    No Mewtwo stuff, but the buffs he got before didn't really change his issues, so I'm alright with not continuing down that road. Even if he gets heavier, he'll never actually be heavy, and even if they adjust the tail hurtbox, he's still easy to hit. His disadvantage state can't really be...
  8. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    The only change I really need in 3.0.0 is the ability to set one of the post-match text messages to the ASCII middle finger. Then we'd be cooking with gas. Though I'd definitely like multihits to be more reliable. Zelda's n-air needs it. On the topic of Zelda, can she have her Smash 4 d-tilt back?
  9. Kung Fu Treachery

    Official Competitive Character Impressions 2.0

    Mewtwo's the topic du jour, so I guess I'll de-lurk for the first time in a while. I sort of agree with those of you who say it's good that he got his overtuned options exchanged for a more varied approach, but I think that losing his suffocating neutral tools, combined with the airdodge...
  10. Kung Fu Treachery

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    Mewtwo's combo game still has a long way to go, I think. It's not in the realm of "touch of death" type stuff, but he should be able to convert openings into more damage than you typically see. (Though he does have that Nair-footstool infinite.) The funny thing about the infinite is that it...
  11. Kung Fu Treachery

    The 2GGC Championship thread

    Come back home sauced to the gills with some take out, find out Aba went off, let's gooooooooo.
  12. Kung Fu Treachery

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    Depending on the stage, M2 can try Teleport edge cancels, but yeah, it's tough to get down. Hail Mary Nair/Dair and Confusions/Shadow Ball charge to stagger your movement are usually your best bets. One thing that's notable about WaDi is that he frequently retreats to the ledge and goes from...
  13. Kung Fu Treachery

    The GTX discussion thread

    That D-air to Shoryu to take the first stock game 3 was cleeean.
  14. Kung Fu Treachery

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    I'm no Samus expert, but here are what I'd say are advantages M2 has over Samus against Bayo: He's faster. Does more damage off of stray hits, which you need to keep up with Bayo (Thank you F-air and your dumb 13% damage) One of the best grounded pokes in the game in D-Tilt. F-air is Frame 6...
  15. Kung Fu Treachery

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    The trouble with only going for true combos against Bayo is that most characters don't have true combos that reliably do a large amount of damage. By contrast, if Bayo ladders you but doesn't kill you, she probably still did about 40%. So if you spend all your time only going for safe things...
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