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Recent content by Kisatamura

  1. Kisatamura

    Vers. 1.0.8 Changes

    Possibly UpB has better range or something? It's hard to tell since it's always had some pretty funny hitboxes at times.
  2. Kisatamura

    Shotokan Dojo - Ryu Social Thread

    I actually hope his weight is straight at 100 like Lucario and the default Mii Fighters, since Ryu is supposed to be a well-balanced character.
  3. Kisatamura

    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    As was the case in Melee, hitting late with this move allows you to do an aerial afterwards, making it a good move for punishing spotdodges and the like. You only really want to use this for punishing since the move is easily punished, though it starts up rather quick if the opponent isn't...
  4. Kisatamura

    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    I think we're done with Doc's up tilt. Phase 5: Dash Attack Dash Attack Startup: 6 frames Dash Attack Damage: 8.96%, 6.66% when late Dash Attack Notes: Opponent launched purely at a vertical range, hitbox active from frame 6-26 Total Damage: 8 or 9%, or 6 on late hit Discussion about Doc's...
  5. Kisatamura

    Hypothetical way's we can buff the Doc

    Considering the Lucas update is in two days, we'll see if Sakurai's "balance" will affect or alter Doc.
  6. Kisatamura

    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    One thing about utilt is that due to it's horrid horizontal range you'll want to at least be in the right position before committing to this move. Strangely it's vertical range extends somewhat below Doc, making it useful against certain characters that are short like Kirby, or to hit characters...
  7. Kisatamura

    Some tips against Pit / Dark Pit?

    It's a pretty tough matchup because both of the Pits are pretty well-balanced in addition to having more range and kill power than Dr. Mario and in my own personal opinion, Mario as well. The only thing the Marios have against the Pits are their faster frame data, and better combo ability in the...
  8. Kisatamura

    "Chills of the Fever" - Dr. Mario Matchup Discussion

    Mach Cyclone (thanks for the correction) does have horizontal knockback, but less growth at higher percents than Dr. Mario's.
  9. Kisatamura

    "Chills of the Fever" - Dr. Mario Matchup Discussion

    Sorry for the late reply on Luigi, but I wanted to mention that Luigi's version of the Soaring Tornado (I think it's called Soaring Cyclone or something) is a bit different compared to Doc's: It seems that both characters use their DownB data for their custom moves. So with regular specials...
  10. Kisatamura

    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    Another topic revive. Let's move onto Utilt! Phase 4: Utilt Utilt Startup: 5 frames Utilt Damage: 7.056% Utilt Notes: Opponent launched vertically, active from frame 5-8 Total Damage: 7% Discussion about Utilt can begin.
  11. Kisatamura

    Monkey Business - Donkey Kong Matchup Thread (Wave 5 - Duck Hunt/Ganon)

    Hi! Sorry for the late response but I'm one of the Doc mains from the Dr. Mario boards. For some reason I actually consider DK to be a lot harder for Doc to handle compared to Melee: I legitimately want to say it's 55-45 in DK's favor, but some aspects of DK like endlag on his moves or being...
  12. Kisatamura

    The Magical Potency of the DB.

    Dr. Tornado works well as a read to rolls and spotdodges, but I use it primarily as an edgeguard. It can work as a risky approach if your opponent doesn't try to punish you immediately on Tornado
  13. Kisatamura

    Vers. 1.6.0 Patch Notes

    You just do nair instead or anticipate it. Nair is a little bit safer and it's not so obvious if it gets blocked.
  14. Kisatamura

    Data Luigi Match-up Discussion Thread

    Hey Luigis, Docs are doing a re-discussion on Luigi, and with customs too!
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