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Recent content by kenshinx

  1. K

    The Big PSA List thread *updated 02/16/10*

    I got it. I was being lazy by making the boolean sword trail parameter false instead of true. This caused the sword trail to continue after the animation was done. This also lead to the desired effect of having a sword trail on almost every animation. I changed it back to true and added the...
  2. K

    The Big PSA List thread *updated 02/16/10*

    Strange, that didn't work. Unless I entered in the wrong code? If Not Bit Is Set LA-Bit[0] Sword Trail Code Here End If I wonder what LA-Bit[0] really is checking for. The instant you die? The re-spawn period? Thank you for the help by the way.
  3. K

    The Big PSA List thread *updated 02/16/10*

    Does anyone know how to check if the character is re-spawing or is dead, or has just died. I need to turn off Marth's Sword Trail when he is re-spawning. I can see it follow him(while he is invisible) to the top of the stage otherwise. I see nothing in the Events section of PSA about Death...
  4. K

    [PSA] Marth's Sword Trail when respawning

    I guess what would help the most is somehow figuring out how to check if Marth is respawing or dead. (Or something along those lines). If I knew that, then I could do a simple check like: If Is Not Respawing 11031400: 0-9, 0-5, 0-41, 1-0, 1-17700, 0-41, 1-0, 1-0, 1-9D788, 3-1, 0-120001, 0-41...
  5. K

    [PSA] Marth's Sword Trail when respawning

    Hi, I saw Assassin Marth on youtube and wanted to figure out how to do the sword trail applied to all of his movement. I figured it out in PSA but I am having one tiny problem. When marth dies and respawns, the sword trail follows on screen. Meaning, I can still see the trail follow his...
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