• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by JV5Chris

  1. JV5Chris

    Pre-Release The future of wave dashing/wave landing.

    Quite simply, washdashing, if made a simple input (jump + dodge), would be a refinement of the controls and gameplay, giving players an easier input for a common desired outcome. What makes walking, something already a bit cumbersome in Smash given the required micro adjustments of an analog...
  2. JV5Chris

    Pre-Release The future of wave dashing/wave landing.

    Castlevania may exist in a different genre, but the challenge of simultaneously managing spacing and facing direction parallels Smash. Generally speaking, traditional fighters don’t demand both of players. When you want to move a step back in Street Fighter you don’t then have to course...
  3. JV5Chris

    Pre-Release The future of wave dashing/wave landing.

    I wonder how Castlevania fans would react if the devs removed the backdash and told players to just walk back and turn around instead. Case in point, walking and wavedashing compliment eachother with the spacing game.
  4. JV5Chris

    Pre-Release The future of wave dashing/wave landing.

    Being able to cancel out of a dash with any attack is a welcome addition, but just like the crouch cancel in Melee it’s not a substitute for the spacing options wavedashing provides. There is an easy solution here. Take the same philosophy behind the new short hop attack input (jump + attack)...
  5. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    Was referring to simply getting back to the ledge or on stage after chasing someone off. Lots of characters in Smash 4 look like they're more than capable of returning from far distances, both horizontally and vertically.
  6. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    That might be true if Brawl and Smash 4 didn't have such strong recoveries. Removing momentum based jumping never made much sense to me. Jumping just had a better game feel when when it carried over.
  7. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    I remember people thinking similar things about Brawl around this time too. It's just way to early to reach any sort of consensus on the matter. Give it some time for people to figure out the game.
  8. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    While this is a new game, it is still Smash. Landing lag will have an impact on what moves people use and when. Senario is right here. A rising Captain Falcon knee with lots of landing lag is a higher risk if a platform is involved. As players get better, the move's utility is going to...
  9. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    Unfortunately it was just a random gif from neogaf.
  10. JV5Chris

    Compendium of Landing Lag Information for Smash 4

    Comparatively in Melee it's 9 frames l-canceled, 19 frames without, and interruptible if the entire sequence takes longer than 35 frames. To put that into perspective, CF's landing animation in Smash 4 is just about the same length as the move+landing lag in Melee using the IASA frames and no...
  11. JV5Chris

    Cancel Recovery & auto canceling ? ALSO DI! (confirmed) EDIT*

    That depends largely on how far into the animation moves become auto-cancelable and/or at what point IASA frames occur.
  12. JV5Chris

    I think Sakurai directly lied about this game's characters being remade from scratch.

    I really couldn't care less if Ganondorf is a swordsman or not. Back in Oot he was far too busy being an all power warlock instead anyways. The initial move similarities wouldn't bother me either if it wasn't for him looking more like Brawl's dopey Ganondorf. Pains me a little to say this as...
  13. JV5Chris

    I think Sakurai directly lied about this game's characters being remade from scratch.

    Never knew that. Funny how the Lucina player still tried to grab him. Perhaps the colored outline is not obvious enough in general.
  14. JV5Chris

    I think Sakurai directly lied about this game's characters being remade from scratch.

    Yeah, you're definitely right. Maybe Shulk doesn't have a blue alt yet or something.
Top Bottom