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Recent content by JosePollo

  1. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    The only moves in Wolf's arsenal that don't have true kill power are jabs, dtilt, f/up/dthrow, blaster, and shine. Everything else is capable of killing reliably in the right situation
  2. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    Wolf's air mobility is insanely good. Also traction values are significantly higher in this game than in smash 4. The only character at sub 0.1 traction is Luigi, at 0.096.
  3. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    Dtilt keeps opponents grounded at 0%. The hallmark of 361 is the variable angle.
  4. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Aerials are too laggy (all FAF 41+) to reliably get aerial > aerial combos, so for the most part it's gonna rely on small two-hit combos off of falling nair/f-air/up air. SHAC f-air might have some follow-ups, similar to Sheik's SH f-air, but probably more tenuous due to a strict auto-cancel...
  5. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    It's always FAF 52. There's no difference in starting grounded/airborne or landing in the middle of the animation since it will just transition from one version to the other and continue
  6. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Yeah the sweetspot is a tipper hitbox on his foot, so you have to space to avoid overriding it with the sourspot on his upper leg. Nair for sure can be a good kill move off-stage tho, especially because it's 6 frames faster than bair and less reliant on spacing, just mind your double jump cuz...
  7. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Going off of smash 4 KB parameters (and assuming Wolf's KB parameters are the same as Fox's--10 BKB/100 KBG) it should be killing a good 20% or so earlier on just the damage difference of the clean hit (Fox: 9%; Wolf: 10.5%). But yeah dsmash is still very good (and very strong still), just...
  8. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Like in Brawl, the back hit does less damage. Endlag is the same as Brawl, just the start-up is a lot longer. It's still a much bigger commitment, though, as a result
  9. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Sure do https://smashboards.com/threads/speculative-wolf-frame-data-very-preliminary-subject-to-change-before-retail-version.457242/
  10. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Wolf's bair does a juicy, juicy 15% sweetspotted mmm~
  11. JosePollo

    No :eyes: :sweat_drops:

    No :eyes: :sweat_drops:
  12. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    Yeah I counted it to be FAF 31. The first frame of shielding doesn't actually have the shield graphic active, so seeing the shield means it's at least the 2nd frame of shield. The shine graphics during the start up appear on frame 4
  13. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    Nahh that was Pichu using fthrow on Dark Samus. Pichu takes damage from its own electric attacks and team attack was off so Wolf doesn't actually hit anything in that clip
  14. JosePollo

    [Speculative] Wolf Frame Data (very preliminary; subject to change before retail version)

    I hope the hitbox is good and the mandatory hold frames aren't many because this endlag (or lack thereof) is juicy
  15. JosePollo

    Wolf Competitive Discussion - Everyone mains Wolf now lol

    Pure conjecture, but after looking at various shots of people getting hit by Wolf Flash I've come up with something I think might maybe be the hitbox possibly, perhaps I don't fkn know lol
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