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Recent content by John12346

  1. John12346

    Wii Fit Trainer Header Ledge Trap

    Just as a note, to make the ball from Header have a constant hitbox with Jab 1, you need to hit the ball with Wii Fit's shoulder. Hitting the ball with her hand will only give it a hitbox for about 1/4th of its flight.
  2. John12346

    Wii Fit Trainer Buffs Wishlist

    It's a little annoying, but it's also a huge risk to G&W. Whenever he buckets something, he's forcibly stuck for 60 frames (30 if his bucket becomes completely filled), which allows Wii Fit to get a free Fsmash. Also, if his bucket is filled with ONLY Sun charges, then it won't kill. Ever.
  3. John12346

    Guide Let's Step Up the Intensity: Wii Fit Competitive Discussion and Advanced Techs

    Keep in mind, hitstun is based on knockback, not damage. After all, Finishing Touch only does 1 damage but has plenty of hitstun attached to it. Header is overall low knockback so it's definitely harder to confirm anything afterwards. Keep in mind, I'm not saying that we can't combo any crazy...
  4. John12346

    Guide Let's Step Up the Intensity: Wii Fit Competitive Discussion and Advanced Techs

    Yes, it's possible to combo a Dair Header into basically any of Wii Fit's moves, but the problem is the low hitstun on Header combined with the startup frames of all of Wii Fit's moves means it's very hard or impossible to actually hitconfirm the ball into anything. Well, anything except for...
  5. John12346

    Guide Let's Step Up the Intensity: Wii Fit Competitive Discussion and Advanced Techs

    So, two things. . . . . . You know that useless tech that we have, where we repeatedly do Deep Breathings in place by doing DownB > Shield > Jump > DownB > repeat? I've been referring to this as Multi-Breathing because of its similar properties to Melee's Multi-Shinings (y'know, except for the...
  6. John12346

    Wii Fit Trainer Buffs Wishlist

    Basically EVERYTHING about the hitbox on the front hand (except I guess the size which should be readjusted to match a foot), now occurs on the front foot as well.
  7. John12346

    Wii Fit Trainer Buffs Wishlist

    I know the patches have ceased at this point but hey, a man can dream, right? For a while now, there have been a lot of things about Wii Fit Trainer that have stuck out to me. Either as oversights or poor design choices, I feel like there's quite a bit that could be addressed in her toolkit to...
  8. John12346

    Official 4BR Tier List v2.0 - Competitive Impressions

    Just because I was asked about it in the other thread: @Mario766 @Nidtendofreak I did NOT put Ike as 7th worst on my Tier List lmao wtf My Tier List differs a good degree from what the final results showed; of course, I'm sure this was the case for a lot of the 4BR people. I'll post my...
  9. John12346

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    I'd just like to get some notables out of the way. :4wiifit: Should be A Tier. It's an excellent move, hitting on both sides, coming out on Frame 6, having some combo power, and some considerable kill power. It's even relatively safe on block, when spaced. However, it's held back by its general...
  10. John12346

    Important 4BR Official Tier List v2.0 - Voting Thread

    Well, for now here's my vote. And yes, there is ordering within these tiers. I'm probably going to update this once or twice more down the line, but someone should totally challenge the crud out of this in the discussion thread. Edit: Uuuuupdate complete. Edit: And one more. That's my...
  11. John12346

    Data Tournament Placing Database & Scoring Project

    I'll mention that when I use Corrin, I use this guy, unlike everyone else: :4corrin: Nice project, btw!
  12. John12346

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    Here, let me get some easy ones out of the way (no ordering within tiers): S: :4cloud::4fox::4zss: A: :4drmario::4luigi::4mario::4ness::4pacman::4sheik::4villager::4yoshi: I would say that Nairs that you can use to mash your way out of combos aren't the best, but still extremely useful, that's...
  13. John12346

    Head Over Heels: A Side-B Supplement Guide

    From my experience using Header Cancels in competitive play, these are the moves you're going to be using the most to hit the ball after a cancel, depending on the situation: Jab 1 (front hit, shoulder), Jab 1 (back hit), Utilt, Dsmash, Fair/Dair . . . . . Jab 1 (front hit, shoulder) - Keep in...
  14. John12346

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    Corrin in A Tier makes sense. For a Frame 7 move, his Uair is absolutely massive in hitbox size. The proof? IT BEATS CLOUD'S DAIR. In addition, it does a good 9 damage, and can kill. You can even get combos into other moves if you hit a landing Uair. I feel inclined to mention, though, that Wii...
  15. John12346

    Official 1.1.6 Patch Notes/Patch Discussion

    So, I've been meaning to ask. Apparently, there were rumors of changes to Palutena's Temple and Pokémon Stadium 2. I know neither stage is tournament legal or anything like that, but did we ever figure out what happened to those stages? Did anything happen at all?
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