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Recent content by JoeInky

  1. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Same test, but for the left side of the flipper hazards on default balloon flight which have more horizontal knockback: 1.0.3 Left held: 54 Max launch speed No input: 56 Max launch speed Right held: 56 Max launch speed 1.0.4 Left held: 53 Max launch speed No input: 56 Max launch speed Right...
  2. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Ok I picked Mario, went on default mute city and walked onto the track holding different vertical inputs: 1.0.3 Up held: 98 Max launch speed No input: 89 Max launch speed Down held: 82 Max launch speed 1.0.4 Up held: 89 Max launch speed No input: 89 Max launch speed Down held: 89 Max launch...
  3. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    He sacrificed himself, so that we might live (less).
  4. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I just do the handicap set to 150% method, use a move and then quit the match to look at the launcher speed stat.
  5. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    :4drmario: So his DAir hits less and recovers abit quicker and he got a very small knockback buff for his FAir (that basically translates to: he can kill Jiggly from the centre of battlefield, 9% quicker). This takes a lot longer than I thought it would so I doubt I'm going to bother doing it...
  6. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Falco's DAir does not come out faster at all, don't know how people are seeing that.
  7. JoeInky

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I can't find any changes with Marth whatsoever with both versions. Hitboxes seem the same, dancing blade is exactly the same, DThrow and FThrow are exactly the same.
  8. JoeInky

    What Would Happen To The Smash 4 MetaGame If Ice Climbers Were In

    They would probably be completely different to accommodate the new engine, they wouldn't have their chain grabs for one thing. Also, you should look into text formatting sometime, that's a mighty wall of text you've got there.
  9. JoeInky

    Smash Wii U A Release Date That Doesn't Make Sense.

    A Smash + Amiibo bundle is £49.85 on amazon. Smash Bros by itself is £39.85 on amazon and a Mario Amiibo is £10 exactly. It's exactly the same price so just buy them both separately? It's stupid that they haven't brought the release date for that specific bundle forward as well, but there's a...
  10. JoeInky

    Community Patch Notes v1.03

    I need to test this again, but I just got 11 items from smash run instead of the usual max of 10. Maybe collecting more than ten doesn't overwrite the earliest thing you collected anymore? Nvm, apparently this was always the case.
  11. JoeInky

    Community Patch Notes v1.03

    You are definitely crazy :p Also, all of Bowser Jr's damage values are exactly the same.
  12. JoeInky

    Community Patch Notes v1.03

    "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character!" lol
  13. JoeInky

    Community Patch Notes v1.03

    There's no difference between the two versions to me. If you don't have two versions on hand or don't have video evidence of the two versions, if something "feels different", it's more than likely not different at all.
  14. JoeInky

    Community Patch Notes v1.03

    Metaknight Dair has the exact same range in 1.02 and 1.03 based on my testing, bit harder to test the Fair but that seems the same as well.
  15. JoeInky

    Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

    I don't think anyone should be expecting any changes to characters in any 1.0.x update, if anything like that ever happens, the game will go to 1.1.0
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