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Recent content by JacTotum

  1. JacTotum

    ADT-PS Discussion

    Here's a weird property I couldn't find anyone talking about, and was what prompted me to make this thread. if you're buffering A, and input just Z on one frame and the L/R trigger on the next, you actually stagger your powershield window. This makes the 2f window (the green shield bubble is...
  2. JacTotum

    ADT-PS Discussion

    Analog Digital Transition (ADT) mechanics are messy and poorly documented. For reference on how Analog Digital Transition Powershielding works, check out Tully's great breakdown and application video here: https://www.youtube.com/watch?v=Klc7LvLM5DY As well as Hax$'s explanation for why it can...
  3. JacTotum

    Buffer Mechanics in Melee

    Great thread tysm for putting all this together. I've been experimenting with buffer stuff recently, specifically bufferable options out of throw animations. tl;dr there's an order of buffer "priority" im trying to investigate, where c-stick buffers will always trump analog stick buffers. You...
  4. JacTotum

    Brawl Gets an Optimized Netplay Codeset

    Yeah i've been having a similar problem whenever my partner and I add names, it desyncs for some reason. He's a very picky m8 and doesn't like to play with tap jump
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