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Recent content by InvaderSkoodge

  1. InvaderSkoodge

    Greninja Grab Release Followups?

    It is character dependent, just by a little bit, which is annoying, but most characters are just plopped down in front and slide a little bit, it is also dependent on opponent hurt boxes, like when I was just testing Zelda escapes a f-smash even though the blade should hit her, her hurtbox is...
  2. InvaderSkoodge

    Greninja Grab Release Followups?

    I have been practicing Greninja a lot recently, and I think that it would be good to examine the possible followups, and general strategies for a grab release, since Greninja's grab release puts the opponent a close distance in front of him. I know personally it is easy to follow up a grab...
  3. InvaderSkoodge

    Competitive Mii Fighter: How this character should be allowed(Custom: Off)

    I think it is important to note that EVO is allowing 18-20(!) variations of sword/gunner and 9 small brawlers, and 4 medium brawlers. This is the right step to take, and will allow some exposure to the potential of the characters. So a big thanks to EVO, because while full custom tournaments may...
  4. InvaderSkoodge

    What would you change about Greninja?

    Besides what has been said about the reasonable changes, some will disagree, but I would like his short hop to be about 20% less, so he could increase his combo game by having less time before an aerial attack.
  5. InvaderSkoodge

    Greninja's True Combos

    Up-throw to up-air is one of the reasons that I think battlefield is one of best stages for greninja, extremely early kills form platforms (along with shadow sneak tech). After reading this thread, and watching, I think greninja has some of the greatest potential yet to be seen, because he is so...
  6. InvaderSkoodge

    Greninja's True Combos

    I have been experimenting with Greninja lately, this can be tested, but up-throw to up-smash works at 0% only on fast fallers reliably. This is with both blades, and does 24-25%. I think it is almost inescapable for fastfallers. Floatier characters can escape. This seems to be only at, or very...
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