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Recent content by Iko_

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    Request Bypass arbitrary assert check for hits greater than 500% damage

    Almost working! General melee attacks are now uncapped. I believe projectile damage, etc is still capped. Still recieved an error when I threw an explosive capsule: Also gives error shooting arrows from link, etc. 16:51:444 Core\HW\EXI\EXI_DeviceIPL.cpp:306 N[OSREPORT]: attack power over 500...
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    Request Bypass arbitrary assert check for hits greater than 500% damage

    Hi, seems this gecko code is not working as intended. I still get the assert failure when I do more than 500 damage. Core\HW\EXI\EXI_DeviceIPL.cpp:306 N[OSREPORT]: attack power over 500!! 543.599976 54:28:456 Core\HW\EXI\EXI_DeviceIPL.cpp:306 N[OSREPORT]: assertion "0" failed in ftcoll.c on...
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    Request Bypass arbitrary assert check for hits greater than 500% damage

    Hi, I am not very familiar with programming and modding for melee, but I am curious if anyone here can make a dol or gecko code that bypasses a certain assert check developers made for the game. If a hit is checked and its power is greater than 500.00, it will terminate the main game thread and...
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