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Recent content by -Iceberg

  1. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    I already had SH Air Time and FH Air Time. For DJ Air Time, it's always 2 frames more than the FH Air Time for a character anyways, as your data shows. Yeah sorry, I forgot about the thread. I updated the OP with Patch 1.1.5, and information from KuroganeHammer. If you see any inaccuracies, let...
  2. -Iceberg

    Q&A Meta Knight: Questions & Answers Thread (Don't make or reply to new threads just asking questions)

    Hey there everyone. Is there a consistent way to get the 120 BKB instead of 70 BKB with the first hit of Shuttle Loop in the air? After testing, it seems like jumping and then inputting Shuttle Loop a few frames after achieves the higher knockback, but the issue is that I can't get it consistently.
  3. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    Last time I checked KuroganeHammer's website, he had a question mark next to Dair's Hitbox Activate frames. I guessed he confirmed that it ends on frame 42. I corrected the OP, thanks for letting me know!
  4. -Iceberg

    "Avalanche": Cloud combo, moveset, and tech sharing thread

    I haven't seen this mentioned yet, but probably because it's pretty simple. If your hanging on the ledge, you can do the following as a getup option: :GCD: > :GCDR: + :GCY: > :GCDR: + :GCB: These inputs are based on hanging onto the left-side ledge of a stage, with Y being jump. This makes you...
  5. -Iceberg

    So I discovered a messed up kill for Cloud

    That is a good idea, it should be added here.
  6. -Iceberg

    Q&A How does one cure motion sickness? - Cloud Q&A Thread

    Yep I've seen Izaw's video. He does mention that Fair can only be Frame Canceled from a Full Hop, which from testing I'm inclined to agree with. Although, if @Beltbuckle has proof that it can be Frame Canceled from a Short Hop, I'd be pleasantly surprised.
  7. -Iceberg

    Q&A How does one cure motion sickness? - Cloud Q&A Thread

    Can you record a video of Frame Canceling Fair from a Short Hop? I've tried many times, and haven't had any success. I even went into Training Mode and counted the specific frames that I inputted the Fast Fall and Fair, as well as what frame it hit, but still couldn't Frame Cancel it.
  8. -Iceberg

    Limit Gauge Information

    Great post, Raykz! Just a few corrections: Yep, the exact amount is 362 frames. Both are exactly 100% and 250%, respectfully. Well, it's not quite instantly, but very fast. After inputting Down B for Limit Charge, it can be canceled starting on frame 6. After being canceled, an action can be...
  9. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    I see that you updated your website, @KuroganeHammer! I'll add the missing information to the OP, and fix anything that's incorrect. What do red and blue numbers represent, though? I've seen it on other character pages, but I kept forgetting to ask. Also, could you send me the link to the game...
  10. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    Yep, I've been meaning to get the frame data for the windbox on Finishing Touch, I'll do some research into it. I'll check the windbox frames for Jab and Blade Beam, but as @LordWilliam1234 mentioned, I'm pretty sure Jab doesn't have a windbox. Awesome, thanks for looking into it. I keep the...
  11. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    Well actually, invincibility for Limit Break Blade Beam in the OP refers to Cloud being immune to damage and knockback. You were correct the first time. Blade Beam is in fact transcendent, just as @LordWilliam1234 mentioned.
  12. -Iceberg

    Q&A How does one cure motion sickness? - Cloud Q&A Thread

    Yep, I have the invincibility frames listed here: http://smashboards.com/threads/clouds-frame-data-1-1-3.426026/
  13. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    Hm, interesting. It seems like it's the entire bottom half of the sword trail that spikes, but I haven't noticed that large of a spike hitbox from testing. I'll see what I can come up with. Although I can say with certainty that the spike frames are 18-19.
  14. -Iceberg

    Smash 4 - Running & Walking Speed Rankings

    Your numbers are definitely more accurate. For my results, I just went to a custom stage with two long platforms in Training Mode, and compared Cloud's running and walking speed with other characters, using 1/4 speed (hold L) to make sure they started at the same time. I think I'll update my...
  15. -Iceberg

    Data Cloud's Frame Data [1.1.3]

    No, Fair's tipper spikes only on the first two frames, 18-19. As a whole, Fair's hitbox is from frames 18-25.
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