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Recent content by Geuse

  1. Geuse

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Hey, has anyone else run into the bug where you can't let go of the ledge by pushing down or away (either stick)? This has happened to myself and a few others in my playgroup since version 4.06; and on different controllers and different wii's too (no other controller mods/issues). I would just...
  2. Geuse

    Completed Flash on L-Cancelling?

    I believe that's the same file. It's just named differently depending on the tool you're using to extract it.
  3. Geuse

    The DOL mod topic

    Thanks Sham Rock for fixing my 1.02 conversion. I noticed it was pointing to the wrong places for player 2-4's inputs, but I was hospitalized kind of recently/too lazy to change it.
  4. Geuse

    Cross-Version Characters

    Yeah, typo. I was pretty drunk-tired when I copy-pasting that. Changed it in the other post. Each address is 14 (hex) away from the last.
  5. Geuse

    Cross-Version Characters

    Ah, you're right. Only lazily tested it.
  6. Geuse

    Cross-Version Characters

    That's dissapointing. Now. Let me get at dat iso. @Theftz22: Is "samus doesn't loose charge shot when hit out of up-b" in 1.01? PAL lets you keeps it, but 1.00 doesn't. It's in the DOL mod topic if you don't already have it.
  7. Geuse

    Cross-Version Characters

    Personally, no. I mean, even if someone could create the ever-elusive perfecter ssbm, no one would play it. But I am a "not all changes are important, but all changes matter" kinda guy, so I couldn't resist appeasing my theory side. Also, documenting this stuff is a fun way to teach myself about...
  8. Geuse

    Cross-Version Characters

    Umm, i'm not sure if the hex locations are different, but I was using 1.02. If you need to though, it'd be really simple to find them in 1.01. For the knockback growth, I'm not really sure if it's a nerf or not. I mean, no one's getting KO's with dash attack anyway. Maybe reduced growth makes...
  9. Geuse

    Cross-Version Characters

    Falcon: 4-Input Rapid Jabs (PAL) [HAL Labs] Filename ──── .dat Offset ──── Hex to Replace ───── PlCa.dat ──── 0x00380C ─────── 00000004 -> 00000007 Bowser: Weight 117 (NTSC) ─> 118 (PAL) [HAL Labs] Filename ──── .dat Offset ──── Hex to Replace ───── PlKp.dat ──── 0x0036CC ─────── 42EA0000 ->...
  10. Geuse

    The DOL mod topic

    Every Character Can Wall Jump -Note: Peach can wall jump out of up-B infinitely (any character with a wall jump and the parasol item can do this, even in vanilla Melee) [Y.S.] Version ── DOL Offset ────── Hex to Replace ────────── ASM Code 1.02 ────── 0x07E2A0 ──── 540007FF -> 60000001 ──── ()...
  11. Geuse

    The DOL mod topic

    Here's IE's salty runbacks code for 1.02 DOL Hold A+B For a Salty Runback: @0x1A0D40: 981F0003 -------> 4BE603C0 @0x1520 to 0x155F: 39C00000 3DE08046 61EFB108 820F0000 5611018D 41820010 561101CF 41820008 38000002 39CE0001 2C0E0004 4080000C 39EF0008 4BFFFFD8 981F0003 4819FC08 or the new...
  12. Geuse

    Completed Flash on L-Cancelling?

    Yeah, I still don't really get it. Like 48xxxxxx creates a branch directly to memory location 00xxxxxx, right? ASMwiird shows that 4Byyyyyy also creates a direct branch, but to FFyyyyyy. This didn't make sense to me, because there is no memory in the FF range. I figured this meant that the true...
  13. Geuse

    Completed Flash on L-Cancelling?

    "[F]irst port. Be gentle." Okay, so I ported standardtoaster's code to 1.02. It's a couple lines longer because I used IE's current code with the format that standardtoaster used. I think the extra lines are just extra animation though, so it shouldn't make a difference. Let me know how it...
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