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Recent content by Frido19

  1. Frido19

    Instant R.A.R Tech

    I've noticed that too. Its specific to the fox trot and maybe it can work with specials if you set the c-stick to special. I'll have to test that later. So the window for this tech is 2 frames. Thats definitely good to know.
  2. Frido19

    Instant R.A.R Tech

    So I watched this video armada made explaining the buffering system and noticed that near the end he said you can buffer a short hop aerial by pressing jump and attack at the same time. He also mentioned that if you flick the c-stick first then jump (im assuming within 1 or 2 frames) you'll get...
  3. Frido19

    Q&A Bayonetta Technique Compendium and Q&A

    I just found out that when you Double Jump Cancel(DJC) Up-b, it gives you a slight boost to your Up-b. I have also found out that you can DJC your first Up-b, so you can essentially recover from super deep or horizontally. For example you can DJC Up-b, Side-b, DJC Up-b, wall jump, double jump...
  4. Frido19

    Q&A Bayonetta Technique Compendium and Q&A

    Sounds a bit reminiscent of RosaLuma's old Jab infinite
  5. Frido19

    Q&A Bayonetta Technique Compendium and Q&A

    In order for Bayonetta to use a second Up-B in the air she must first double jump, but you can cancel the double jump right before it makes any nosie while still retaining your double jump. So you can pull things off like Up-B, Side-B, DJC Up-B, double jump U-Air. Thats just me theory crafting...
  6. Frido19

    Q&A Mechanics & Techniques Discussion

    I think they use that term because some moves last longer than the actual frame you can act out of. In a video (I forgot which one) I saw the player use sheik's F-Air way above the ledge and he could act out of the F-air pretty early, but he could not snap to the ledge until the move was...
  7. Frido19

    Wii U Stage Blast Zone Data

    Are the units used to measure the blast zones the same type of unit used to measure knockback distance? I want to make sure because I want calculate the knockback of specific scenarios, so I can easily take that data and use it to see how far attacks send characters on specific stages.
  8. Frido19

    Q&A Mechanics & Techniques Discussion

    I must be doing the equation wrong then. what were the steps you took? Edit: Just realized that i forgot to divide s by 100. thanks for shining light on that. It seems as if i am still doing something wrong, I get 35.92 for L.U-tilt and 82.6 for H.U-tilt.
  9. Frido19

    Q&A Mechanics & Techniques Discussion

    I have been trying to figure out how to understand the knockback values of some attacks, and I've done two tests using this formula: ( ( ( ( ( p/10 + p*d/20 ) * 200/w+100 * 1.4) +18) *s) +b) *r) p = percent of target d= damage dealt before the attack hit w = weight of target s = knockback...
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