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Recent content by FOcast

  1. FOcast

    Data Shulk's Research Notes - Shulk Data Thread

    Holy **** guys... the landing lag on our aerials. My jaw actually dropped seeing the speed shorthop Bairs and Uairs here: https://twitter.com/gakuSSB/status/1067463204085919744?s=19
  2. FOcast

    Unfinished Battle - Shulk Video Archive

    You can definitely develop your edge game here. I very much recommend incorporating ledge trumping, for one. It's less of a thing against Lucas because of his tether option, but perfect for Rosalina with her no-hitbox recovery. Even if you never go for a single punish off of ledge trump...
  3. FOcast

    Meta "This is the Monado's Power" - Metagame Discussion

    I'm pretty sure this isn't correct. It is possible, with good timing, to do turnaround aerials off of Monado Art Activation without the activation animation playing. Also, the other reason to use this would be that Fair's hitbox is much more favorable to this position. I'm sure many of us...
  4. FOcast

    Q&A U WOT M8 - Shulk Q&A (READ THIS MESSAGE: PLEASE READ BEFORE MAKING A THREAD)

    It definitely does. See: https://www.youtube.com/watch?v=_YidvdXGYII @Berserker. mentioned Dsmash at the ledge, I wonder if perfect pivot Dsmash would be particularly effective at covering options. I don't think it would cover doing nothing, though, since I think Shulk's only ledge-hitting...
  5. FOcast

    Social Shulk Social : Starting to feel it!

    Welp, since it's in the topic now, maybe I'll post some actual tips about fighting Bayonetta. I haven't fought all that many, but the biggest thing is that Bayo is not great against shields. She has nothing that does significant shield damage, SideB is unsafe on shield at literally any range...
  6. FOcast

    Social Shulk Social : Starting to feel it!

    Jump mode increases your falling speed, though! When you first spawn in a match, you will be close to an edge, and the time it takes to activate any art will just about get you there. For your second stock, starting from the respawn platform, there is more of a question, but I believe that the...
  7. FOcast

    Data "Now it's Shulk Time!" - Shulk Tournament Results

    Come on And Ban #54 FOcast 4/7/16 Singles 13th place tie :4shulk: 81 Entrants No Customs Even bigger this week! I actually hope that they start capping this tournament again - it took over two hours for me to get through my first two matches. Round 1 was against a Lucina I've played several...
  8. FOcast

    Social Shulk Social : Starting to feel it!

    Welp, can't watch the video right now, but from the wiki: Looks like Falln's right about this one. Still, I stand by using Fthrow instead of Dthrow after mid%. Fthrow does significantly more damage (11% to 7%), and lets you act very quickly afterwards. Also, for those who play doubles...
  9. FOcast

    Social Shulk Social : Starting to feel it!

    Dthrow combos better than any other throw, so we should definitely use it at low percents. But after it stops allowing for followups, stop using it! Firstly because it deals less damage than Fthrow and Bthrow, but more importantly because of move staling. If you keep using Dthrow against...
  10. FOcast

    Data "Now it's Shulk Time!" - Shulk Tournament Results

    Come on And Ban #52 FOcast 3/24/16 Singles: 17th place tie :4shulk: 74 Entrants No Customs This was a bigger tournament than I thought! I guess our TO pushed the cap quite a bit tonight. =P It was also a good tournament for me, though it illustrated how sometimes you get lucky with brackets...
  11. FOcast

    Gathering clips for a Shulk community combo video

    Okay, here's what I've got so far: https://www.youtube.com/watch?v=_BhMFkyQDxE Too much to list in this one, but it starts with MALLC Bair -> Buster Forward Smash into a 0-Death. https://www.youtube.com/watch?v=cvDcjHkMdOk Two Dair spikes (Starting at 0:29 and 1:08) this game, the latter after...
  12. FOcast

    Gathering clips for a Shulk community combo video

    Welp, the patch killed my replays. :/ Are you still aiming for the April 19 cutoff, or are you going to extend it?
  13. FOcast

    Data Shulk patch thread

    Here we go again! Patch 1.1.5: Our Monado tech is still in. No changes to base damage of any attacks.
  14. FOcast

    Meta "This is the Monado's Power" - Metagame Discussion

    I've started training my execution of this technique, but have not incorporated it yet. I'm focusing first on the edgeguarding application: Cycle to Jump -> short or full hop from ledge -> turnaround wavebounce -> fastfall forward air, hitting below the stage. This should be extremely...
  15. FOcast

    Unfinished Battle - Shulk Video Archive

    Exactly. The perfect shield window only lasts for a few frames, but has the advantage of inflicting no shieldstun or shield damage. Multi-hit moves will not get perfect shielded multiple times unless the opponent inputs shield multiple times. This can benefit us, though. Since normally, the...
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