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Recent content by F4lcoMain

  1. F

    Official Competitive Character Impressions 2.0

    Interesting he mentions Falco Down Tilt as a strong option vs Kazuya. I've had this opinion for a while since the moves range and speed can let Falco more safely pressure Kazuya and start his combos. Still not a matchup I like playing though. That being said, IDK if I think Kazuya or Steve...
  2. F

    Official Competitive Character Impressions 2.0

    His only weakness on paper I think is his frame 7 Jumpsquat, which I think matters less given how ridiculous his ground moves are. Particularly on FD, I have seen some players do some ridiculous stuff with him, like spam Electric wind god fist and it literally just working on some characters...
  3. F

    Official Competitive Character Impressions 2.0

    Honestly, I think Falco has a pretty solid MU vs Wario and ROB. Tilde says Min Min is a winning matchup if the Falco player is aggressive, but it can be a suspect MU at lower levels I think. Roy is either even or slight Roy favor, but on the flipside, Falco does pretty solid against some other...
  4. F

    Official Competitive Character Impressions 2.0

    In Ultimate, it seems like more than 20 characters are top 20 lol
  5. F

    Official Competitive Character Impressions 2.0

    Yea, I found the 2 to be kinda hard to play compared to a lot of other characters like Roy, Ganon, etc. I think the reason their neutral feels a bit harder is because they don't have that "spacing" aerial they can just throw out in Neutral like Roy's Fair or a projectile like Link's Boomerangs...
  6. F

    Official Competitive Character Impressions 2.0

    I mean, the character has some disgustingly broken moves like his Up Air, which is an even BETTER version of Brawl Meta Knight's up air (a move notorious for being utterly busted). However, I think his good results are due to him lacking some of the major rough spots other top tier characters...
  7. F

    Official Competitive Character Impressions 2.0

    Disadvantage is kinda a hard thing to tier since its not really a state you wanna be in anyways + there are multiple layers to disadvantage like being juggled, being edgeguarded, being combo'd, positioning, etc. Falco's disadvantage on stage is ok since he has the frame 3 Nair + frame 2 Jab to...
  8. F

    Official Competitive Character Impressions 2.0

    It makes sense tbh. Defensive options in this game are really bad, so Cloud is able to capitalize on stuff like techrolls, airdodges, etc. almost as well as he could in Smash 4. (maybe a bit better actually due to reduced landing lag on his aerials giving him more follow-ups) His Dash Attack...
  9. F

    Official Competitive Character Impressions 2.0

    Can't say I necessarily agree. I think having several pockets just leads to spreading yourself too thin since you will have dedicate time to grinding combos, getting familar with the pocket's physics, neutral tools, advantages in x matchup etc. A half-baked Jigglypuff or Greninja may not even be...
  10. F

    Official Competitive Character Impressions 2.0

    IDK, I think Rosalina is a lot more like a fortress compared to Mewtwo. Getting in on her can be kind of tricky compared to Mewtwo due to Luma being kinda like a shield, protecting her from getting hit at times and breaking combos. I'd say her issues might be more similar to swordies where she...
  11. F

    Official Competitive Character Impressions 2.0

    Yeah I was thinking Wolf's was kinda high. The move is def really good on wolf, but I think that's due to his air speed. Can't say too much on counterpicking, but I'll say that focusing only on Falco rather than co-maining him w/ several other character I like has helped me improve a lot at...
  12. F

    Official Competitive Character Impressions 2.0

    I think Falco's Bair is kinda "busted", but that might be due to his attributes + kit. Up-Tilt -> Back Air is really good kill confirm, as is Down Air + Bair, but those are exclusive things he's got. I sometimes do Slingshot bair after D-Throw as a follow-up, but that's kinda a gimmick and not...
  13. F

    Official Competitive Character Impressions 2.0

    Heh, this is why I like Falco's Laser in this matchup. It is a constantly active hitbox that can interrupt Spin Dash. Falco can SH double laser to have 2 active hitboxes to cover jump as well.. The downside is that Laser is a low reward option.
  14. F

    Official Competitive Character Impressions 2.0

    How big of a threat is a Sonic timeout actually? I've rarely seen sonic time anyone out.
  15. F

    Official Competitive Character Impressions 2.0

    This is pretty awful situation tbh. Feel bad for the guy.
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