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Recent content by EOE

  1. EOE

    The many flavors of Princess, Daisy and Peach Differences.

    Disappointed there are seemingly no big differences between the two, but I am still hopeful there will be SOMETHING. Maybe it will come down to something not immediately obvious like slight hurtbox/hitbox differences or turnip RNG. They look great either way; I'm hoping their insane combos get...
  2. EOE

    Social Peach Social Thread: Royal Discussions

    It seems like it could work on a lot of attacks. It's just more viable to do vs projectiles such as the charge shot because it's easy to see coming. =)
  3. EOE

    Social Peach Social Thread: Royal Discussions

    U-air going under charge shots. lmao The timing is surprisingly easy. =) -- Peach's aerials in general are relatively safe as long as you fade back while floating. Ground float N-air, Float D-air, Autocancel F-air / B-air, etc. Side-B is also really good on shield because you can double...
  4. EOE

    Q&A Ask the Princess: Peach FAQ and Q&A

    I don't get shield breaks very often, but you can apply good shield pressure with moves that have little cooldown or landing lag. Float D-air > Fast fall N-air > RAR B-air Float D-air > Turnip Down Throw > F-smash (will break full shields) / F-tilt or Dash-attack (will break slightly lower...
  5. EOE

    Q&A Ask the Princess: Peach FAQ and Q&A

    This is a really great find. N-air > D-tilt could be a good option OOS now using this technique. Thanks @Meshima & @Lavani !
  6. EOE

    When Peach is hanging on the ledge...

    Jump-cancel Fast-fall from ledge is essentially a faster standard get-up. It is really useful if you have your float available. Also Jump > Float > D-air is really good for pressuring your way back on-stage. If you have a turnip on the ledge, you could ledge-hop > throw turnip off stage to turn...
  7. EOE

    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Hype Zelda dittos with maXy last weekend!
  8. EOE

    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Zelda/Peach match-up breakdown:
  9. EOE

    Turnip True Combos

    After you air-dodge to re-grab the turnip, you have to immediately input the down-throw (down+A or down on the C-stick). This is a technique that can be used by all characters to cancel an air-dodge with an item throw.
  10. EOE

    Meta Peach Match-Up Thread : Cloud/bayo/Falcon/Yoshi/Ness/G&W

    I wish. =( I don't think my Peach is quite ready yet and travelling to the US would be a pretty big investment for me!
  11. EOE

    Meta Peach Match-Up Thread : Cloud/bayo/Falcon/Yoshi/Ness/G&W

    The Sheik match-up is very uphill for Peach because of how difficult Sheik is to punish. It's very dangerous vs Sheik to whiff anything, float in neutral or pull a turnip because of how fast Sheik's punishes are with aerials, needles and dash attack. Both characters combo each other well, due...
  12. EOE

    Meta Peach Tactical Discussion: Frame data in first post!

    Testing Peach's B-air in training mode. It causes trip approx. 1 in 7 times (at %s from which the opponent isn't put into tumble state). However, it very rarely causes trip in an actual match. This is because if the move is staled at all, it won't cause trip (there's no staling in training...
  13. EOE

    Dumb Untested Lock

    I saw this on Youtube a few months ago and didn't think it was guaranteed. Having tested it myself, the opponent is in hitstun until their descent after being hit by the first hit of a ground-float U-air. This means that a footstool is a guaranteed follow-up, as shown in the video. Fastfallers...
  14. EOE

    The FAIRest of Them All

    Very good guide - detailed and easy to read. Love the website design and layout, too. Great work!
  15. EOE

    Ledge get up float cancel?

    https://www.youtube.com/watch?v=gGxSNOCgRJI&t=120s The technique can be performed with 2 inputs using the JCFF. Simply hold jump, hold down and let go of jump.
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