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Recent content by Egg.

  1. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    6 months later, and I finally got the project uploaded to github! Makes the code a bit easier to work with and look at compared to just a zip on dropbox. Added it to the main post, but here's the link also if you're too lazy to scroll up: https://github.com/Egg0/HeavyArmorCalculator Kinda bored...
  2. Egg.

    Yoshi Social-20 years of Yoshi's Island!

    Mario hat throwing adventure looks great, I'm glad they're trying out the open-world style mario again. RIP all the special edition/master edition preorders for zelda though... :/
  3. Egg.

    Meta Colors of Yoshi - Metagame Discussion and Tips

    You basically got it with a few exceptions (I just borrowed the variables from smashwiki): P = percent opponent is at after the move hits S = knockback growth divided by 100 (s apparently stands for scaling) R = ratio (includes rage, crouch cancel, and smash charge interruption bonus) And...
  4. Egg.

    Meta Colors of Yoshi - Metagame Discussion and Tips

    I was actually going to do stuff like this for more characters but then I got lazy (and figured no-one would actually see it, lol). Anyway, the way the calculator works is that it takes the knockback formula, which is this: and plugs in all of the values for each attack, with the percentage "p"...
  5. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    We're almost there! Just posting to highlight a small improvement I made to the program today: it can now account for rage! Here's a quick example with 80% and 150% inputted for Mario: It was honestly a pretty simple addition that I should've gotten around to much earlier, but at least it's...
  6. Egg.

    Yoshi Social-20 years of Yoshi's Island!

    Evo report: Got 2-0'd 4 times across Melee and Smash 4 pools, and got bodied by The Wall and Sol in friendlies. I won exactly one game across the two days - the first round of a Bo5 $1 money match against a decent Falcon player, but then I choked and lost the next 3, lol. So yeah, pretty much...
  7. Egg.

    Yoshi Social-20 years of Yoshi's Island!

    Glad to hear someone else is going! I'm just planning on drifting around since I couldn't drag any of my friends along, so maybe I'll run into you guys at some point. And yeah, from the few local tournaments I've gone to, I've learned that like half of the Seattle Sm4sh community either mains...
  8. Egg.

    Yoshi Social-20 years of Yoshi's Island!

    Even though I go on smashboards/reddit daily, I honestly only spend a few hours playing a week, usually just working towards the challenges in single player. I've been trying to get into playing on the ladder though recently.
  9. Egg.

    Yoshi Social-20 years of Yoshi's Island!

    I've decided that I'm going to EVO, it'll be my first time attending a national tournament and I'm pretty excited! Hoping to get some good experience since I don't dedicate enough time to actually playing smash for how much time I spend reading about and watching it. Anyone else going also?
  10. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    Awesome, you're basically doing my work for me! The program seems like it will be a great help when I'm typing up data, I'll add the link to that plus the Charizard data to the main post momentarily. The only issue I foresee is throwing an exception and losing progress by typing in a word...
  11. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    Awesome, I'll add the data to the post soon! And @AAA Battery , since pocket applies a 1.91x damage multiplier to projectiles, I just put the data in for an egg with the damage multiplier and got back that it breaks armor at 120%, so probably not a major threat compared to some of his other attacks.
  12. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    Yeah, I kinda went for function over form for the input files. You pretty much got it though, they're written in the form "name, damage, base knockback, knockback growth". A move with a "+" indicates that it's the stronger hit of a move (sweetspot/non-sour) and a "-" is the corresponding weaker...
  13. Egg.

    Data Yoshi's Double Jump Tolerance: Revived (COMPLETE! ...sorta)

    I know I said I wouldn't post this week, but I've been meaning to do this for a while and it was pretty fast to update. Some of her moves break armor later now because of reduced damage and some actually break earlier due to increased base knockback/growth. Here's all the changes: Fair3: 95...
  14. Egg.

    Data Complete Frame Data Repository - kuroganehammer.com

    It should be fine, I just used the equation from the wiki, and if ratio is the only variable that's off then it shouldn't matter anyway since ratio is just for special cases like crouch cancel and rage.
  15. Egg.

    Data Complete Frame Data Repository - kuroganehammer.com

    Anddd I'm back. Is there any data for KBG/BKB for the physical hit of Fox's shine? I'm trying to figure out at what percent it would break Yoshi's heavy armor.
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