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Recent content by DunnoBro

  1. DunnoBro

    Discussion of "Free For All" Meta

    I think FFAs are actually 'close' to some semblance of competitive viability, but there's nothing on the user end we can really do it make it work. IMO set item spawn points, and Mario Kart 'rubberband' style item selection would be how. (Assuming they could even 'tier' the items properly) And...
  2. DunnoBro

    Thoughts on a Hazards ON Stagelist? (For Side Events)

    Side events make for a good testing ground if nothing else. I don't agree many of these stages are competitively viable in ultimate, but a side event would at least help gather data to help prove or disprove the theory of their validity without the disruption of the current meta.
  3. DunnoBro

    Thoughts on a Hazards ON Stagelist? (For Side Events)

    Well, this would be in a side-event environment. Where things can be a little less standardized. Duck hunt was legal for many years in s4, even with the hazards. I'd say it's on par with the tilting lylat in regards to effecting matches. (Changes auto-cancel heights/shield safety) I didn't...
  4. DunnoBro

    Thoughts on a Hazards ON Stagelist? (For Side Events)

    I feel like with the FoD fix, we actually have a decent amount of stages that are competitively, but not logistically viable in the Hazards-Off environment. Starters: Yoshi's Island (Brawl) Fountain of Dreams Smashville Counterpicks: Lylat (tilts again) Duck Hunt Maybes: Ps1 Halberd...
  5. DunnoBro

    Official Competitive Character Impressions 2.0

    Bayo was just anti-fun in every single sense of smash. She wasn't even that broken going by winrates by the end, she just refused most of the fun or hype things in smash. Couldn't edgeguard her. Unless you had extremely non-committal options like PK thunder. Couldn't combo her. Could barely...
  6. DunnoBro

    Official Competitive Character Impressions 2.0

    ROB in general is just obnoxious to determine how much fuel he has left. I'm really mad they actually did the work to show how much fuel he had, but not take into account how small the meter is or how often it's blocked by his arms even. Especially when you also have to watch out for his laser...
  7. DunnoBro

    Official Competitive Character Impressions 2.0

    I getcha. The 'rinse and repeat' effect of Nikita in some matchups is just unfun and unfair. If it'll kill raw, it can be fine. But when it just keeps setting up for itself until they die it's clearly polarizing. I'd still like it to see it used as a low-committal 'finisher' or guaranteed...
  8. DunnoBro

    Official Competitive Character Impressions 2.0

    Oh damn I totally missed this. Air speed/acc nerf isn't really gonna work. Too much of his kit was designed with air speed in mind. That's asking for a total rework of the character. And you could definitely just nerf waft. But like, that's his character. Waft is the entire reason to use him...
  9. DunnoBro

    Official Competitive Character Impressions 2.0

    Pika's bair angle/loops definitely need a nerf. Nair loops are fine because they typically just rack damage. But bair loops set up unreasonable death scenarios vs a lot of characters. This wouldn't really make pikachu less of a top tier threat, but at least make him not as much of an auto-lose...
  10. DunnoBro

    Official Competitive Character Impressions 2.0

    I'd actually prefer Wario's recovery be nerfed than his waft. It's not too good or un-edgeguardable or anything, but I feel like it should be easier to avoid letting wario get rage and waft. Kinda like Lucario, Little Mac, Terry, etc. His recovery is way better than theirs at least. An increased...
  11. DunnoBro

    Official Competitive Character Impressions 2.0

    F-tilt is his BEST tilt, actually. Dtilt and utilt have both much less situational coverage, and restricted reward times (utilt only combos between 40% and 80%, dtilt 60%+ but isn't typically worth doing after 120%). But Ftilt always sets up tech chases / edgeguards. Has good range and safety...
  12. DunnoBro

    FLUDD Neutral, Edgeguarding Usage, and General Disambiguation

    There's been an ongoing claim that FLUDD 'earns stage control.' Which is, kind of true? But is so poorly explained and understood by even most Mario mains I feel the need to expand on that. The most important thing to remember about FLUDD is that it’s always reactable. Frame 21 at best, or...
  13. DunnoBro

    Official Competitive Character Impressions 2.0

    Most zoners/trappers have linear/committal aerial coverage. Snake, Rob, Pacman, etc. I really don't think those are the issue. They're pretty in-line with her archetype and fit well with her current kit. I think the main issue is Zelda's mid-range game lacks a decent, non-committal option. Her...
  14. DunnoBro

    Official Competitive Character Impressions 2.0

    Luigi's tether is definitely worse in a vacuum. But in relation to his kit, it makes a lot of sense. -Pairs well with Fireball, and Buffed Dash Attack -Similarly, The Zair pairs well with his low lag aerials and landing mix-ups so jumps are MUCH less of a commitment -Effectively gives him a...
  15. DunnoBro

    Just play it more. It's not a very nuanced MU, just need to be familiar with the knowledge...

    Just play it more. It's not a very nuanced MU, just need to be familiar with the knowledge checks and general speed of the character imo.
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