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Recent content by Drunken_Dragon

  1. Drunken_Dragon

    Brawl+ (Competitive Hacks): Codes, Videos, and Discussion (THREAD OUT OF DATE)

    When an argument boils down to semantics, stop. Thinking a game requires modification other than basic options to be played means you should be playing another game. Kupo: "Auto L-canceling" is in essence, recovery. So it's perfectly logical to have character's having different properties on...
  2. Drunken_Dragon

    The greatest tournament match of all time

    American ST gouki ban all over again. Welcome to 1994.
  3. Drunken_Dragon

    Brawl Character Frame Data

    I thought perfect shielding automatically make the block stun 0? initial hit frames are relatively easy to get, seeing as you have the activator (input) and the response (hit) recovery and the like is generally harder to get, you have to "de-factor" range and active hit windows (which smash...
  4. Drunken_Dragon

    Brawl Character Frame Data

    ??? This looks like just hit frames to me. O.o? side note: good **** firemario for reference: Hit frames: number of frames it takes for a move to come out (and.. hit) Recovery: Number of frames after having the moved blocked that the move takes to recover (or the opposing player's...
  5. Drunken_Dragon

    Brawl Character Frame Data

    This thread is wonderful and horribly sad at the same time. Wonderful: It's frame data. (just hit frames, but still) Sad: It took this long for a thread to even be here, and no one will care/choose to utilize the info. =/. Some solid adv/disadv hits would be nice, but beggars can't be choosers.
  6. Drunken_Dragon

    Pessimism and Brawl

    No, you just have to think about what your doing because the ratio of safe vs unsafe moves literally flipped. If what you said was true, no character without a projectile could win, EVERY block would be punished, and there would be no such thing as safe ranges for moves. The opposite is true. Is...
  7. Drunken_Dragon

    Pessimism and Brawl

    And to answer the threads question: People are still finding things in 15 year old games, the metagame will continue to evolve as long as players keep playing. Basically: A game hits it's peak when people give up on it. If players continue to give up on brawl because it's a very different game...
  8. Drunken_Dragon

    Pessimism and Brawl

    If you say the community was NOT influenced by "key players" voicing their biased distaste of brawl, you're blind. If you think defensive options should never be as good as offensive options, the only game you've ever seen competitively was melee. This is why smash wasn't in evo till it was...
  9. Drunken_Dragon

    "Skill" in Brawl

    Skill = all encompassing term for your ability/aptitude. if any of the categories you listed: knowledge, technical ability, reaction speed, yomi etc. are not up to par, then the player will suffer in match. But, you seem to know that already as your post seemed pretty on point. If anything...
  10. Drunken_Dragon

    Evo 2k8 Brawl Finals

    Ken was waaaay too unsafe and both were pretty predictable. there should be a counter on screen for the number of times he ran into lasers from off stage robot (ruining his edge game) and for number of successful dodge-dsmashes. Wasted final smashes and bumpers that could have screwed CPUs...
  11. Drunken_Dragon

    why brawl is more mindgame intensive then melee

    One last thing as well: More options = more solid/better mind game. Games like ST and tekken strive off effective use of simple moves. Take fire ball trapping, 3 layer yomi, ogre's oki in tekken tag, also 3 layer yomi (almost 4, wowzers). Effective mishima turtling is .. ::gasp:: 3 options...
  12. Drunken_Dragon

    why brawl is more mindgame intensive then melee

    Neither game has 4 level yomi, and no one of any skill is running seeable options in either. melee has better mobility/technical skill, brawl has more important spacing/saftey. Technical skill does not matter at high level. If someone beats you with an easier play character in any game do you...
  13. Drunken_Dragon

    “There are no low tier characters, only low tier players.”

    If you call something cheap in a fighter, stop playing it competatively. If you call something cheap in every fighter, stop playing competatively period.
  14. Drunken_Dragon

    Brawl will have backwards progression (which is a bad thing)

    ;) sarcasm on the internet? nooo, surely not.
  15. Drunken_Dragon

    Brawl will have backwards progression (which is a bad thing)

    You do realize you just defended your point by going "Because you're stupid!".. right? This must be that natural intelligence you were talking about; nothing at all like biased bigotry. Note: This thread will never accomplish anything, trying to force your opinion about "what's fun" is a...
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