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Recent content by drsusredfish

  1. drsusredfish

    Zelda Social Thread

    I made a crude version of the spark hand. The animation is still the old animation with speed modifiers to adjust visual timing. The hand spark comes out frame 11 like her jab but with much shorter range. she can interrupt the action after 34 frames like her current side b. the explosion happens...
  2. drsusredfish

    Zelda Social Thread

    cool go for it.
  3. drsusredfish

    Zelda Social Thread

    Now to get a PMDT member to see it.
  4. drsusredfish

    Zelda Social Thread

    Just had a though about zelda's side b and up air. The idea behind up air is that she makes a spark then an explosion happens. Side B should keep with that theme. The side b detonation animation should be like a finger snap motion and a spark can be seen on her hand. and her hand has a hitbox on...
  5. drsusredfish

    New Tech? (SH bair-> auto cancel up air)

    That name is for Zelda in general. lol
  6. drsusredfish

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    I know about the delay tactics but the pay off for doing it isn't usually high because that delay makes it easier for the opponent to shield. That sets up an easier grab attempt but that's about it.
  7. drsusredfish

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    Have you ever tried to explode a returning dins fire on an opponent but the moving hit box hits first and you don't get the explosion? The reason why that happens is because when you press side b to detonate, the din keeps on moving for about 11 frames after you press detonate and the moving...
  8. drsusredfish

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    If they are going to make dins so difficult and timely to use then it should at least work how the user intends it to work. The current dins too often doesn't work as intended because of the order of things.
  9. drsusredfish

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    slightly nerfed teleport. Now gets beat out if the opponent guesses where you are an already has a hit box there. Guess thats ok though give a reward instead of a trade for a good read. I wish they had changed the detonation order of a moving din though. instead of stop moving->hitbox...
  10. drsusredfish

    Zelda Social Thread

    Looking at all these suggestions one thing comes to mind about zelda. We need another Zelda. Link got his toon link "clone/incarnation". Zelda should get a Skyward sword Zelda "clone/incarnation" And Ganon should get Hyrule warriors Ganon. Represent the different incarnations of the LoZ games...
  11. drsusredfish

    Beefy Smash Doods: Impossible To Tech

    Watching that video just made me think, 1 more reason why I like project M more than smash 4. Then thinking about the kind of gameplay smash4 has; no ledge hogs, auto snap, really good recoveries, It made me realize this is good for this game. Still like project M more but glad to see different...
  12. drsusredfish

    Zelda Social Thread

    Using dins that way wouldn't change at all with the suggestions i said because the timing would be the same. if you were going to get the doulbe hit the old way you'd still get the double hit with the new din if you time it the same way. the only difference is you can't accidently hit with...
  13. drsusredfish

    Zelda Social Thread

    finally got internet back. I got one problem with 3.6b zelda. Her din detonate still needs some refining. The way it works right now is while the din is moving side b again, after about 11 frames the din stops then the hit box disappears then the din explodes. The way it is now trying to...
  14. drsusredfish

    Din's Fire and Reflectors

    project m 1.0 had a reflectable dins explosion. If i recall correctly the reason why they stopped that is because if two reflectors try to refelect the explosion it did like crazy damage.
  15. drsusredfish

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    I like the idea of the "KO HIT" effect but the effect needs to be specialized to the character or to the type of move that hits. The latter may be easier to do. Like maybe meaty hits like Donkey Kongs or wario moves should keep the "poof" effect but things like zelda's or ness' kick's get a...
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