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Recent content by DraGon72097

  1. DraGon72097

    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    So I need some help with this: I'm trying to import some gecko codes, specifically the UCF mod, into the 20XX 4.07++ DOL, however it doesn't seem to work. I'm using Melee Code Manager v4.0, and I've tried every combination of reserved regions. Whenever I try to run the iso (testing in dolphin...
  2. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Try using the GCR method and see if that works.
  3. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Extract the files of the stages and skins you replaced, and add them to the new root folder. You may have to rename some file names, for example, GrNLa.dat > GrNLa.0at, or PlCaRe.usd > PlCaRr.usd. Then rebuild the ISO using GCR, or some equivalent tool. Edit: The examples I gave are just that...
  4. DraGon72097

    Animation Hacking School – You can use victory pose animation now!!!

    I tried to do this, but there were a handful of problems. When I replaced taunt with Win3 for Luigi, Bowser, Mewtwo, Zelda, and Win2 for Yoshi's taunt, the game crashed when I tried to use them in game, after playing one frame of the animation. I also replaced Ganondorf's and Falco's taunt with...
  5. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Thank you so much for the reply, this is insanely helpful.
  6. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    No, you'd have to burn an ISO to the disc.
  7. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I would really like these questions answered. I'm fine if noone's qualified to help with the coding ones, but I'd REALLY like if I could get help with the rest.
  8. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Are you running the 32-bit/x86 version, or the 64-bit version?
  9. DraGon72097

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    So, I'm working on a hack pack based off of this 20XX hack pack, and I have a few questions that I'd like Achilles, or anyone who worked on 20XX (or anyone who knows the answer) to answer. 1) How to make random stage select draw from from multiple Stage Select Screens? (For example, from...
  10. DraGon72097

    In Progress Stage Model Imports

    Well shoot, I guess I'm out of the loop. Sorry for the misinformation.
  11. DraGon72097

    In Progress Stage Model Imports

    Yes, and no. From my understanding (which may be wrong, but is likely correct), the new models are done by vertex hacking a few vertices on different skins. If that's what you mean, then yes, but if you mean importing new models along with new bone animations, hurtboxes, et cetera, or even just...
  12. DraGon72097

    Tata Hack Pack V.1.0C (Perfect Pivot, DACUS, and MUCH more) Update!

    Thanks for the speedy reply. I guess you're right. I thought the klaptrap had to be disabled within the .dol, like the one on Jungle Japes, but it's disabled via the .dat file. Sorry to waste your time.
  13. DraGon72097

    Tata Hack Pack V.1.0C (Perfect Pivot, DACUS, and MUCH more) Update!

    So, since I noticed that you fixed kongo jungle, what's the .dol mod to remove the klaptrap?
  14. DraGon72097

    Question about importing? I need help.

    Lmao, hi Jacob. So, in the root, along with all the .dat files, take MvEndLuigi.mth (or any MvEnd___.mth) and make two copies of it. Next, delete MvOmake15.mth and MvHowto.mth. Now, rename the two copies of MvEndLuigi.mth to MvOmake15.mth and MvHowto.mth, and put them in the root. This clears up...
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