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Recent content by DougEfresh

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    Official Competitive Character Impressions 2.0

    Those two are great players that definitely show off what the character can do. Mezcaul from France is also a very good Ridley. Here's a set of him playing against Sisqui from an EU tourney early last year:
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    Official Competitive Character Impressions 2.0

    Just to add to this: While Banjo certainly lacks vertical chasing ability due to his low jump height, up air is a big disjoint in particular that is good for some short juggles to get opponents to use up resources, and his solid run speed with the Kazooie talon trot makes him better at catching...
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    Official Competitive Character Impressions 2.0

    Yea, these are fair points and I don't necessarily disagree with them. I was just trying to balance some positives with the (many) negatives heh, even though it's valid to say that fair is a bit overrated, for instance. Totally speculative on my part that no quarantine would've made any...
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    Official Competitive Character Impressions 2.0

    Most top players will partly say because he's over-reliant on wonderwing, but that's not really the case with good players that know how to reserve its uses or even confirm into it from breegull blaster. Idk that I go so far to say he's low tier, but what holds him back is terrible airspeed...
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    Official Competitive Character Impressions 2.0

    It's going to be interesting to see how Raito may change the perception of Banjo if he does in fact commit to using him as a main in the long-term instead of a rare secondary for DH. While there are a couple active :ultbanjokazooie: mains that do well regionally (TearBear in SoCal and Owlbbs in...
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    Official Competitive Character Impressions 2.0

    A 2f reduction on dtilt's start up is actually quite good because it was already Lucario's best grounded option in neutral (suffered from a f9 start up, but f7 makes it a legitimately decent cqc and especially "get off me" option). It's now more spammable because it's also kept its very low...
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    Official Competitive Character Impressions 2.0

    This would most likely end up being a case of being so faithful to a character's game series that it actually hinders their competitive viability: going from 5 uses per stock to 10 does nothing to make the move better when it has 18f start up and 28f of endlag. Not to mention, 10 feathers...
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    Official Competitive Character Impressions 2.0

    https://twitter.com/ruben_dal/status/1410083634367827970?s=21 I also think it's worth mentioning this: :ultlucario: got a shadow buff/fix to force palm grab to notably improve its consistency as a command grab. It's only one change and not meta--changing for him by any means, but because FPG is...
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    Official Competitive Character Impressions 2.0

    Call me a "glass half-full" kind of guy, but I appreciate that the dev team buffed the duo at all, and like having a better horizontal and vertical kill option with a new and improved fsmash and utilt, respectively. The former was already a pretty strong move, so increasing its kill power will...
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    Official Competitive Character Impressions 2.0

    As a contrast to the posts above, I'm actually convinced :ultlucario: is just a handful more of frame data improvements from being a solid upper mid tier/lower high tier that's nearly solo-viable. It's not his weight that hurts his survivability because he has plenty of solid movement options to...
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    Official Competitive Character Impressions 2.0

    You make a really good point about the contrast between their attributes adding greatly to the difficulty of properly dealing with Pyra's floatiness: you go from having to guess with your options against Mythra and mashing in a way your character best can to keep the damage pretty even between...
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    Official Competitive Character Impressions 2.0

    I'm right there with you on this from start to finish, honestly. I think both of Mythra's and Pyra's strengths are so extreme that it takes attention away from some serious flaws they have (primarily recovery, which doesn't ruin their competitive viability by any means, but does take them...
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    Official Competitive Character Impressions 2.0

    I'm no expert on Lucas (since as you've said here, he's quite obscure), but he seems to be "solid" in most areas without being too ridiculous in any respect. He does have good fdata overall and decent disjoints to space and box with, but he's much more technical than Ness overall and since Lucas...
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    Official Competitive Character Impressions 2.0

    I mean, of course we'll have to see. And sure, he hasn't made big waves at offline majors yet, but he's only just made a name for himself since the very beginning of this year: he got 4th out of 512 (iirc) at juicebox 24, beating Wadi, Dabuz, MVD, and a relatively close set against Ravenking if...
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    Official Competitive Character Impressions 2.0

    Exciting stuff seeing my man Armadillo and his :ultlucario: making it fairly deep into this SWT regional qualifier so far. Still a ton of great players to get through, but don't be surprised if you see him make one hell of a run in loser's. I've said a little bit earlier this year about how...
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