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Recent content by DD151

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    Some Yoshi Information

    Lightshield trigger tricking I mentioned in a response above to @dvatch that one possible way to get a consistent lightshield is to trigger trick L or R such that pressing the trigger until just before the click yields a lightshield of ideal "lightness" (approximately close to a Z shield)...
  2. D

    Some Yoshi Information

    I made a mistake earlier when I assumed that port position didn't matter for escaping chaingrabs. Both Sheik and SoPo can chaingrab Yoshi for 5% longer when his port # is lower than the opponent's. @PerhapsMan you should come on the Discord more often so that we can come up with ideas about...
  3. D

    Some Yoshi Information

    You know what sucks about run-canceled D-tilt? If Yoshi isn't crouching after D-tilt ends, he immediately goes into SquatRv, even if he wasn't crouching prior to D-tilt, which prevents him from turning around until the full 7-frame animation completes. There are 2 ways to get a fast turnaround...
  4. D

    Some Yoshi Information

    @PerhapsMan F-air > D-tilt/D-smash also shieldpokes Peach, slightly dependent on spacing though. But Peach leaves a lot of feet exposed while shielding. A full jump B-air, positioned butt-to-butt, also frequently shieldpokes shielding humanoid characters on platforms. EDIT: other thing...
  5. D

    Some Yoshi Information

    I labbed some simple platform shieldpoke setups today - simple meaning stuff that can be consistently replicated, so basically grounded moves only. All tests were performed against a full shield with no shield angling. This is by no means exhaustive, but here's what I've found so far: On...
  6. D

    Some Yoshi Information

    @PerhapsMan I misremembered the details in my original post (because I wasn't paying the closest attention). Yoshi goes from 1.200 to 1.187 to 1.185 and remains there as long as he holds full analog in the direction of travel.
  7. D

    Some Yoshi Information

    Yoshi takes 1 frame of shieldstun, has a 16 frame GuardOff animation, and D-smash takes 6 frames to come out. Fox is moving for 30 frames during Firefox and has barely any landing lag, so you'd have to get hit within the first half of his up-B movement. As far as I'm aware, there's no good way...
  8. D

    Some Yoshi Information

    I'm a little unsure of what you mean. Let me show you what I see. Suppose that Yoshi is standing still and then does a running jump, and the entire time I am holding my control stick at 0 degrees: Dash 1 x-v: 0.000 Dash 2 x-v: 1.429 KneeBend 0 x-v: 1.309 (Yoshi's ground x-velocity is decaying...
  9. D

    Some Yoshi Information

    I am getting 1.20 experimentally. I don't have the game booted up at the moment, but I remember from playing around with the physics display that 1.20 decays immediately to 1.18-something and never exceeds that value again. I assume that's the value for Yoshi's "maximum" horizontal air mobility...
  10. D

    Some Yoshi Information

    ~Triple post~ Lightshielding pushback Everyone knows that Yoshi's light shield is very different from every other character's light shield; namely, it is much more slippery. Magus made a post last year explaining the mechanics behind shield knockback. In it, he says about Yoshi's shield...
  11. D

    Some Yoshi Information

    Apologies for the double post. I spent some more time investigating things in develop mode today. I was curious about quantifying the z-axis whiff on Yoshi's dash grab. I tested Yoshi's dash grab against various characters that one would reasonably see in tournament (EDIT: I tested every...
  12. D

    Some Yoshi Information

    It's not unlikely that Kadano made a mistake or wasn't thorough enough with the laser heights. I find it hard to believe that those are all of Falco's possible SHL heights when you can mix up fast fall timings.
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    Some Yoshi Information

    The OP says this under Falco matchup-specific: Kadano also states that the 3rd lowest laser height is equivalent to standing laser, and I know for a fact that standing lasers hit crouching Yoshi, therefore Yoshi and Marth have the same crouch profile. Incidentally, @Mugifi posted an image on...
  14. D

    Some Yoshi Information

    @PerhapsMan Instead of 8 frames full jump to cover "bad" techroll, what about 1 frame dash? Also, after the first U-air, is there enough frame advantage to F-air > F-tilt/D-smash instead of full jump U-air? IIRC ability to ASDI down is either independent of or very slightly dependent on target...
  15. D

    Some Yoshi Information

    Okay. Here's a simple test that definitively shows how bad/impractical Yoshi's D-air is. Select Yoshi and Falco and go to Pokemon Stadium. Stand Falco in the center of a platform and position Yoshi directly beneath. Make Falco taunt and hold left/right, then have Yoshi do a full jump D-air to...
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