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Recent content by CURRY

  1. CURRY

    Q&A The Pirate's Charm - READ BEFORE POSTING - The Toon Board Rules / Q&A Thread

    dedboards Hi, I'm back from my retirement of Toon Link. Who are some current good Toon Links players to watch?
  2. CURRY

    Official Seizon Senryaku: Marth General

    That's the shorthop frame data without fastfall, correct? Do we know how long an empty shorthop fastfall is? I've been looking for it for quite a while and I can't find it. :( EDIT: o I'm dumb. I've never actually timed it. 41 frames is the shorthop fastfall.
  3. CURRY

    Official Seizon Senryaku: Marth General

    Correct me if I'm wrong: Marth didn't receive any buffs in between the time of turning from mid tier to high tier. As much as I don't want to admit it, I base my character choice a little bit on the tier list. As a Brawl Marth main, character choice transfer from game to game is like, 80% of...
  4. CURRY

    Official Seizon Senryaku: Marth General

    https://www.youtube.com/watch?v=ubGsOgANMwk&ab_channel=2GGaming holy **** this set Leo being a god as always Javi is frickin good too also bramble blast / stickerbrush symphony music on the last game. I love this.
  5. CURRY

    Marcina Framedata Visualization

    Hm. I think the visual would be nicer if you could make the first 9 columns of cels the same size as the later ones--is that possible? Iunno Excel, haha. Anyhow, after seeing this post yesterday and then watching this...
  6. CURRY

    Official Seizon Senryaku: Marth General

    I find that I like to retreat a lot with dash. People overusing rolls, people reading rolls, and just the general stigma of losing because of rolls was so ingrained in me as a novice player (I still am a novice player, considering that I haven't gotten the fear of rolling out of my system yet)...
  7. CURRY

    Official Seizon Senryaku: Marth General

    dam. Marth bubble visual is so beautiful.
  8. CURRY

    Official Seizon Senryaku: Marth General

    maybe it could be useful after a failed two-frame attempt. double jump bair -> if you're close enough to ledge, you could use this to immediately grab ledge. I'm mostly seeing it as a recovery mixup where you can double jump airdodge -> up-B instant grab as opposed to just double jumping to...
  9. CURRY

    Official Seizon Senryaku: Marth General

    I just found out that we can do the Climhazzard ledge snap tech just like Cloud can. It's basically the ledgehog tech from Brawl, except now we can't abuse it for the ledge regrab iframes because they don't exist. Does everyone know this already? :'D Basically, it can help us grab the ledge...
  10. CURRY

    Q&A The Pirate's Charm - READ BEFORE POSTING - The Toon Board Rules / Q&A Thread

    Bombs don't hurt you if they hit the opponent. They will hurt if they explode on their own or explode on the floor. Dash attack was a fast semi-spike in Brawl. Now it's to an attack that's kinda fast, retains its high endlag, and sends them at a sakurai angle. And it practically never kills...
  11. CURRY

    Q&A Palutena Q&A Thread

    How do you dthrow -> bair as fast as possible? Do you have to do a little initial dash? Do you buffer a turnaround? I'm assuming not the latter. Is it just practice? I guess I'm just bad at RARing.
  12. CURRY

    Official Seizon Senryaku: Marth General

    Although Mr. E is deceptively far away from Diddy, he's really close to Diddy horizontally. Look at the picture and think about where he would be if he just straight up fastfall lands without going left. It's just a "bad spacing hitbox" that shouldn't affect us too much. Although lol, maybe I...
  13. CURRY

    Power Shield Option Select w/Marth (I've posted a LOT lately, lol)

    Thanks for the reminder that this exists T-T I was too busy with just not being crap at the game in general when this was discovered.
  14. CURRY

    Q&A The Marth Question and Answer Thread

    Shield breaker is laggy, unsafe, predictable, and easy to gimp, I feel. I personally only use it if I'm really, really far away from the ledge and/or at a bad angle. Marth's airspeed is usually good enough that jump -> up B near the ledge is good enough to get you back. Also, never charge...
  15. CURRY

    tako mugi

    tako mugi
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