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Recent content by Cuccu Maestro

  1. Cuccu Maestro

    Automatic L-Cancelling Discussion

    L cancelling offers a way to interact with your opponent, actually. Ice Climbers players do it all the time, and in Melee with light shielding it's even more relevant. It can happen with any character though, especially with shield angling (yoshi can't angle shield but can still do it). Hitting...
  2. Cuccu Maestro

    The Best Way to Work on Spacing?

    Shield stopping is fairly easy and Ike gets huge use out of it. During your initial dash you can shield to stop and lose all momentum, and then if you buffer a jump with the cstick you can jump straight up or jump backwards while still facing your opponent (instead of only being able to jump...
  3. Cuccu Maestro

    NEW Diddy Costume/recovery change?

    Watching the 3.6 video it looks like diddy has his old up b height back (and fall distance while charging) , which if that's the case he is back to having a recovery that is almost never option less - he doesn't need his recovery to be able to musclee straight through edgeguards if he has one of...
  4. Cuccu Maestro

    A Move That Does Literally Nothing

    Diddy Kong peanut is good for this already unlike a lot of them. He has good enough horizontal aerial speed to make use of it, and his fair and Nair have appropriate reward for hitting right before he lands from it.
  5. Cuccu Maestro

    Let's confirm all of the new things 3.6 has dropped.

    Diddy Kong has his old up b back - he falls quickly as he charges barrels and has good vertical distance again.
  6. Cuccu Maestro

    Possible new ZSS tech

    Grabs come out on frame 7. You say you are the victim of an ad hominem, then you proceed to use: ad hominem (poisoning the well) moral high ground fallacy (pretty straightforward) red herring (going completely off topic to distract from the fact that you were incredulous of this tech's...
  7. Cuccu Maestro

    Petition to Restore Zero Suit Samus

    This is silly, ZSS is completely fine
  8. Cuccu Maestro

    Diddy vs Fox

    Did some experimenting last night and found that diddy can upthrow tech chase on reaction vs Fox starting at 0%. You can upthrow instant jab to cover missed tech and then tech chase from there. If he DIs out then you can dash in after jab for sure, because a single dash dance trot back will...
  9. Cuccu Maestro

    Diddy vs Fox

    The main thing is grounded foxes at that low %. Most of the success I see Diddys have is when the Fox decides to leave the ground. This is made much worse by Diddys taking Fox to green hill zone and FD, where fox has even less of a reason to leave the ground. Intercepting fox as he maneuvers...
  10. Cuccu Maestro

    Diddy vs Fox

    This matchup is looking terrible. Diddy can chaingrab fox to death once he hits 40%, but before then fox can cc every single move you have besides grab. Fox is much better at grabbing onstage bananas than Diddy, and his moveset while holding a banana is ridiculously strong. A random banana throw...
  11. Cuccu Maestro

    Swanky's Sideshow: Diddy Kong Video Arkive and Kritique Thread

    Could I get some critique on my diddy please? Any little thing that I could improve on would help, I'm trying to fill the holes in my gameplay right now. I dunno why the video starts halfway through game 2, but here is footage of a set I play. https://www.youtube.com/watch?v=5ev_zl3o6ZY I will...
  12. Cuccu Maestro

    Instant Dash Attack

    It's called piano linking because of the input being like on a piano tapping down the keys. Since what it does and how it's done (and when and why...) are completely different than a plink, calling it that is nonsensical at best.
  13. Cuccu Maestro

    Character Competitive Impressions

    I like how every character is 'mid high' tier in this thread, and people won't stop posting matchups and counterpicks of characters they literally have never played. Tell me once again how the game looks so balanced, please, that statement really means a lot at this point in the meta and we all...
  14. Cuccu Maestro

    How I think we should handle all of these FD's

    The point of counterpicks is to give a slight advantage to the loser of the previous game, giving the winner the option of which fd to go to is completely arbitrary and kind of defeats the point. What I think is an important underdiscussed topic is which fd we use for neutral stages and WHY...
  15. Cuccu Maestro

    Character Competitive Impressions

    Brawl ZSS jab came out frame 1, one of the fastest moves in the game. Underplaying that is pretty dumb. In general, you aren't really counterpointing anything mimgrim said you're just saying 'whatever it's still good!' and sidestepping the actual talking point which is whether ZSS has sustained...
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