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Recent content by Crystalorbie

  1. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Sadly, I find the endlag of the laser too much compared to the shieldstun it causes, so opponents can leave the shield and be elsewhere by the time ROB can move again. Or worse, they can take the last hit of the laser, take the hitstun, and fly backwards so ROB cannot chase them down when...
  2. Crystalorbie

    Stage .H.A.C.K.ing Central

    Well I adblocked facebook (and anyone intending to flame me for that, well, *insert likely to be modded phrases about doorknobs here* because I don't care[buddies of mine love it to death... can't stand it myself...]) awhile ago and it isn't quite so bad. But I think I have a stage request...
  3. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    OOH!!! That reminds me about G&W's Down-B move. If you hold the control stick (heck, any button but Neutral-B) after pulling out the bucket, he cancels it into whatever you are pressing. I realize this may be intentional, but it sometimes happens fast enough that I can't release down on...
  4. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    That doesn't stop Luigi's current aerials making him look more like a ninja, ya know... You did do something with those three he described though?
  5. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    I figured as much, but even in vBrawl it lasts way too long, then follows with basically no endlag (defined here as time where you can punish Marth before he spot dodges and follows with a grab or, more likely, a forward smash...) It can't be just me that has a problem with it... can it?
  6. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    That would be two things I really think Peach is missing as a character. Range. (really, her range on most attacks is her plus a bit ahead of where she is going, and I do realize I'm overgeneralizing it, but I hope you get the point at least) Not to be a major annoyance, but finding...
  7. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Hmm... did you guys change things about a day after release, or did my buddy keep a weird luigi? (otherwise known as, can you make sense of whatever the heck is below?) His up-b on brawl- moves like mario's does (slight left/right when going upwards depending on facing), but only half the...
  8. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    @shermanthetank (sp? sorry if incorrect) Hitlag, not hitstun. Hitstun is what makes a character unable to move after being hit. Hitlag is basically "you get hit, both the attacker and the attacked get frozen right where they are for a bit, then the attacked flies off like normal" Look for...
  9. Crystalorbie

    Stage .H.A.C.K.ing Central

    The download for the "realm of the Zamus" stage, I believe you guys called it "Final Breastination" or something, has stopped working. I was wondering if anyone had the stage, or an updated version at least, or could point me where to get it, etc., etc.., etc...
  10. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Oh, maybe intentional or not, but as of right now Samus cannot Taunt (up->down->up->etc...) into Zero Suit Samus... It does the animation, the whole "Suit coming off' swirl of energy surrounding her, then it ends and you are still Samus... I don't think I ever got an answer, but how does...
  11. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    I feel the need to clarify about Wolf's Forward Smash. The knockback isn't usually deadly on it's own, as it's like being hit with a star rod without so much damage. The hitstun that prevents you from doing anything for so long that combos with the knockback is what makes it so deadly...
  12. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Ah, it just doesn't feel right with so many posts so quick... But I felt I needed to ask, what compelled the person who did Wolf to stop all upward momentum (and I assume most momentum overall) when he uses neutral-b in the air? I find it annoying that I drop a ways below where I intended...
  13. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    Ah, I wasn't aware it had changed from that date, you had the side-b cancelable in that video, so I wasn't quite sure. That said, I believe what I intended to say to powerhouse about his post on page... 8? still stands. "They mentioned somewhere (either the original closed topic here or on...
  14. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    I'll repost my last two posts because the page changed... my apologies as combined it seems a little long... I completely misworded, my bad. Anyways, I think I mean to say that the main change you made was to Side-b, the other moves got changes here and there, but clearly it was the move you...
  15. Crystalorbie

    Brawl-: 1.5-1.6 thread archive. 2.0 is stickied

    I'd forgotten about that, thank you silence. I guess now I have three things to play with tomorrow. (tonight is done for us, the others were dragged off to D'n'D by the promise of a new DM or something...) Edit: I believe a personal complaint of my buddies (not me, as I mostly use characters...
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