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Recent content by CrimsonStarfall

  1. CrimsonStarfall

    Official v1.2.0 Patch Discussion Thread

    It's a yes on his push windbox. Like I said, he needs to be falling and facing away from the opponent. I think the change to plunger was specifically when shot into a platform. In the prerelease picture it just got stuck inside of the platform but in 1.2 it disappears. Easiest way to test this...
  2. CrimsonStarfall

    Official v1.2.0 Patch Discussion Thread

    The pushing windbox happens when Luigi is falling and his back is turned to the opponent (Facing away), at least that's the most consistent way to get it, and basically what Elegant did to gimp the cloud. As for what I have found, I need someone to confirm or deconfirm this, but I think the...
  3. CrimsonStarfall

    Social Swaggin' On 'Em - The Luigi Thread

    So far out of the testing that's been done, there haven't been too many touches to Luigi. The only confirmed update there's been on him is that he has a different expression on the last pose of his Up Taunt with his eyes open instead of closed (Making it like Smash 4's version). Others have said...
  4. CrimsonStarfall

    Social Swaggin' On 'Em - The Luigi Thread

    Because I have not yet seen anybody post about it yet, out of my watching footage and comparing frame data/damage/etc Luigi's damage output has been slightly nerfed on his normals such as jab going from 10% total to 8% It's not a substantial nerf, but a nerf none the less. Keep in mind though...
  5. CrimsonStarfall

    Social Swaggin' On 'Em - The Luigi Thread

    https://youtu.be/_lkZPjHx7L4 At 0:32 Luigi's dair spikes grounded opponents instead of sending them off to the side like usual. Looks like it might true combo into anything because grounded spikes aren't techable.
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