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Recent content by Conn1496

  1. Conn1496

    Why is Bowser not higher on the tier list?

    This only really matters if you're relying on that set-up. As I said before, Bowser is terrible at landing, and Falcon is great at punishing bad landing options. Falcon has plenty of tools in this MU, so it's pretty obviously in Falcon's favor, even with one pretty big detriment to his combo...
  2. Conn1496

    Why is Bowser not higher on the tier list?

    He's incredibly easy to juggle and actually lacks much of a good neutral as far as I know. I actually think Bowser should be lower than he actually is on most lists because despite an amazing punish game that means a single correct bait can mean a third of your stock, he's not got much else...
  3. Conn1496

    Controller matters, but that's why I play a similar controller on both systems (Wii Classic...

    Controller matters, but that's why I play a similar controller on both systems (Wii Classic Controller Pro setup is really similar to 3DS with no real drawbacks.). I've hopped controllers so much over the span of me playing Smash I ultimately think it's only like 50% of how good you are. Still...
  4. Conn1496

    It's more a case of having and applying knowledge, and people just learn and adapt at different...

    It's more a case of having and applying knowledge, and people just learn and adapt at different rates. That said, just because you're behind now doesn't mean you can't get ahead of the curve - people grow in skill at different rates and different times too, so that's a pretty big factor in itself.
  5. Conn1496

    I got Smash 4 in late 2015 and its the first Smash game I played even remotely competitively...

    I got Smash 4 in late 2015 and its the first Smash game I played even remotely competitively, and I still do okay IMO, so I don't think time practiced matters a whole lot.
  6. Conn1496

    It's likely not even the case that players are getting better, it's likely that the playerbase...

    It's likely not even the case that players are getting better, it's likely that the playerbase as a whole is, as more casual players (Who likely won't have even learned the fundamentals.) move on to other games, it'll leave behind basically people who want to get better and people who already are.
  7. Conn1496

    Cloud's Up B Landing Oddity

    This is likely known as it's not even specific to Cloud - some characters, if they slip off-stage after landing with a move that will send them into a free-fall will still technically be counted as in free-fall as the move hasn't ended yet. At least, I'm sure that's how it works. It literally...
  8. Conn1496

    Best omega version for Jr?

    Honestly? I'd just pick regular FD. -if you absolutely feel that side-B stalling is a good idea (It rarely is.) take them to a stage like Omega Hyrule Castle (not Temple), Arena Ferox, Eldin, Mushroom Kingdom U, etc. where the walls are a little further in than the stage edge, making a 'Y'-ish...
  9. Conn1496

    MetaKnight's fastest attack

    Frame 8 counting the 4 frames of jumpsquat - assuming you're grounded and not punishing from the air with movement or something. Probably just best to learn to use dash for roll punish in general though: More active frames, generally better coverage, faster from ground (1 frame difference...
  10. Conn1496

    Do you guys think that Cloud should be nerfed?

    Well, I haven't seen Cloud at the top of a tier list in a long time. I've seen characters like Diddy, Sheik, Mario, and most notably Bayonetta (consistently) all place higher than Cloud on tier lists. I also think that Cloud suffers some really good counterpicks or counterplay despite being so...
  11. Conn1496

    How is Meta Knight good in Smash 4?

    Smash 4 MK is no where near the level that Brawl MK was on. But as far as I know, MK has kept a pretty respectable high-tier placement in Smash 4 since release (Consistently in top 15-20 on most lists.), only really dropping when his ladder combo was nerfed pretty hard. He plays a very strong...
  12. Conn1496

    New Meta Knight kill-combo?

    It's less about the risk, reward or execution of the combo itself and more about your other options comparatively. When you break down Meta Knight combos, you have a list of combo pieces: (%s not specified) Moves that to my knowledge can start a combo are: D-Tilt, U-Tilt, Landing N-Air, Landing...
  13. Conn1496

    New Meta Knight kill-combo?

    Meta Knight U-Air > Shuttle Loop combos are not new by a long, long shot, but the execution using Fast Fall U-Air sounds interesting regardless. Probably not a great set-up, mind, especially when 90% of Meta Knight's bread and butter combos are Dash or Grab (more reliable combo starters) into...
  14. Conn1496

    The ideal patch: Bowser Jr.

    Well, honestly, Jr's grabs have always felt to me less like an 'actual weakness' and more like a design choice (which is why I said it didn't feel like a crippling weakness in my previous post - it is a weakness, but it's something we should be able to go without having a buff tacked onto like...
  15. Conn1496

    The ideal patch: Bowser Jr.

    I think my point just got across poorly. I did and still do admit that Jr's grab is terrible, but I honestly feel like Jr could be good without an improved grab. Of course it would be an improvement to give him a faster/larger grab, or maybe even some confirms, but there are a few characters...
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