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Recent content by Codaption

  1. Codaption

    Data Yoshi Hitbox Visualization

    Utilt has wayyy more disjoint than that lol. I even went to the trouble of testing it myself. As far as Egg Lay goes, the grab box seems to end a little bit away from the tongue, just like the rest of our grabs.
  2. Codaption

    Q&A Hint Block: Yoshi Question and Answer Thread

    Since they haven't taken it there yet, I'm go ha add my two cents to this conversation. Those two cents being, Battlefield is wonderful for Yoshi. When we catch the opponent on a platform, we can mess them up six ways from Sunday. Fullhop Fair shield pressure practically for free, full platform...
  3. Codaption

    Meta Colors of Yoshi - Metagame Discussion and Tips

    You'd need a super hard read to pull this off, not only on their choice of options out of the egg but how they mash to get out. Frankly, I'm amazed kills off of Egg Lay are considered viable at all. People just must not realize yet all the stuff they can do to evade a followup.
  4. Codaption

    Q&A Hint Block: Yoshi Question and Answer Thread

    Most people find Yoshi tough to deal with at first just because he has a lot of stuff that can mess with players that lack experience against him. Once you know the matchup better, Yoshi's a bit easier to deal with, especially since he loses so hard to powershielding (and just shielding in...
  5. Codaption

    Meta Mastery of the Arts - Greninja Matchup Thread Archive

    There's a bit of misinformation concerning the speed of her attacks in there (oos options don't factor shield drop for moves that aren't witch twist/grab, and her aerials really aren't that fast), but other than that it looks alright to me.
  6. Codaption

    MU Discussion: Cloud

    Note that Jab oos can lead into a smash attack or Yoshi Bomb for a kill, or Utilt for laddering. Since it's faster and less punishable than any oos option that isn't Nair, it's good to note for your shield game. (he's also a fastfaller, though not particularly so, so jab combo might set up for a...
  7. Codaption

    Data Yoshi Combos, Traps, and Kill Setups

    Gonna make some additional notes here. Take exact numbers with a grain of salt, theyre just generalizations- I didn't factor in staling or individual character percent ranges. -If you land sweetspot Nair right before you land (such as out of a SHAD, which is realistically the only time you...
  8. Codaption

    Social Jigglypuff Social Thread (read first post!)

    Silly Knite, the Earth is a walkoff. :v
  9. Codaption

    Meta Mastery of the Arts - Greninja Matchup Thread Archive

    It's not really too hard to imagine why. SSHC neutered her combo game, and she didn't (and still doesn't) have much else to her name. Since her combos are a lot less potent now, it'd probably be marginally better for Blue Kermit at this point in the metagame. That said, it'll likely get a bit...
  10. Codaption

    Quarium's art

    CuuuuuuuUUUIUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTE
  11. Codaption

    Q&A Hint Block: Yoshi Question and Answer Thread

    There's also fullhop fastfall Dair, which is essentially the same except that you don't have to wait to use the move. Which would make it a little harder to react to and therefore scarier to challenge beyond being read.
  12. Codaption

    Q&A The Smash 4 Question and Answer Thread

    I was going off of your first question, sorry. Uthrow is pretty much the same case as dthrow, though (except that it's faster, therefore harder to react to which makes it a little bit better), so the same stuff applies- meaning that they can't airdodge out of it, but they can still DI.
  13. Codaption

    Quarium's art

    Nyawwww...~
  14. Codaption

    Q&A Hint Block: Yoshi Question and Answer Thread

    Fullhop Dair as an approach option? Of course, delaying the input so that it autocancels on the earliest possible frame. It'd lose pretty hard to disjointed anti-airs but beyond that I feel like it could have a similar application as Cloud's. I've begun to use it once or twice and so far I...
  15. Codaption

    Q&A The Smash 4 Question and Answer Thread

    One can escape dthrow-> Thunder quite easily with DI, so this might be your issue rather than just being too slow. Next Tim you use it, look at the angle they get launched at and make sure it'd be able to hit even if they didn't airdodge. If not, well... there's your answer.
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