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Recent content by cmart

  1. cmart

    Bowser general discussion thread.

    @UltiMario Names plz?
  2. cmart

    Bowser in 3.6

    17/16/15 Hi/Med/Lo, a +3 change across the board (+2 from 3.5)
  3. cmart

    Bowser in 3.6

    My apologies, it looks like that change was not correctly highlighted in the changelist (along with the damage change for forward tilt). From 3.6B to 3.6 Full the Growth increased by 10, 70 -> 80.
  4. cmart

    Bowser in 3.6

    Just seeing players getting excited about Bowser again is thanks enough
  5. cmart

    Tier List Speculation

    A quick comparison of KB between Squirtle's downsmash and several other downsmashes that behave very much like it. We received feedback that Squirtle's 3.6B KB was uncommonly bad at low percent, and on investigating it became apparent this was true. The changes bring Squirtle's downsmash in...
  6. cmart

    Tier List Speculation

    The damage was significantly increased, so the knockback growth was compensated to maintain the same knockback as before.
  7. cmart

    Bowser in 3.6

    Hey guys. For those who don't know me, I'm cmart, one of Project M's character developers and senior designers. I have been the lead for Bowser since about 2.6 if I recall correctly, which gives me the uncomfortable distinction of having "nerfed" Bowser in every patch that I've overseen him...
  8. cmart

    Bowser general discussion thread.

    This is false. The start up angle is whatever you input when the flames come out.
  9. cmart

    Thnx I hope you'll enjoy it

    Thnx I hope you'll enjoy it
  10. cmart

    Thnx

    Thnx
  11. cmart

    New(ish) to PM, new to Squirtle! That being said...

    : ( that's no good. I'll investigate and see if we can get that fix'd
  12. cmart

    Bowser general discussion thread.

    Okay it's 8 frame intervals. So 8 at 1 dmg, 8 at 2 dmg, 8 at 3 dmg. Then the hitboxes terminate. Also the distance the flames travel begins diminishing immediately I'm pretty sure, so even the second flame won't go as far as the first, etc. If you have any other questions, ask and I'll see...
  13. cmart

    New(ish) to PM, new to Squirtle! That being said...

    Yea the help mode will let you know if something was true, but of course it won't count hard to escape strings or allow you to input DI. I believe debug should work the same on your controller since it has all the same buttons, but I'll admit I don't know for sure. Enter Debug by pressing L + R...
  14. cmart

    New(ish) to PM, new to Squirtle! That being said...

    Activate hitbox display in debug mode. When a character is in hitstun, they turn orange in this mode, and on the frame before hitstun wears off the tint changes a little. You can use this to determine true combos. For extra credit use a second controller and frame advance to input optimal DI...
  15. cmart

    Bowser general discussion thread.

    It increases by 1 (1-2-3). Not at home so I can't quote the exact frames, you can find them yourself by opening his pac file in OpenSA2 and navigating to the flame hitboxes in the article tab. If not I'll grab them for you either tonight or tomorrow.
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