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Recent content by ChimeraReyat

  1. C

    Giving a character a float?

    Nah, that was done by setting characters' special moves (whichever one he didn't use in the montage) to make their arial mobility higher and their cut off fall speed, with arial attacks resetting these properties (since he was emphasizing the purpose of float-canceling). This means actual...
  2. C

    Universal Model Converter - Side Development Thread

    If I recall, you were trying to get melee animations working/converted, right? I posted in Itaru's thread about how Jigglypuff is almost the exact same in Brawl and Melee. I was thinking maybe trying to compare the animations she has that are 1:1 to each other, you could get a better grasp on...
  3. C

    Animation hacking Documentation

    So, something I noticed that almost no one seems to talk about, or have ever talked about... Barring some triangulation differences, Brawl and Melee Jigglypuff have nearly the exact same base model, and many animations are 1:1 the same. http://i.imgur.com/8QyyjoB.png (in case the embed...
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