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Recent content by CarbuncleHero

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    Perfect Pivot > C-Stick Smash

    I've done it on both the pro contrroller and the gamepad easily. It mostly depends on how well you perfect pivot, if you can do it consistently, then this is just a nice boost to your fsmash's reach.
  2. C

    Perfect Pivot > C-Stick Smash

    I like to use utilt into upair then nair for damage after a dthrow at low percents. Or some variation of that combo. Fthrow into fair is also good, i tend to do both.
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    I see that now. and I hate to argue further but where else would I have learned to do this? Other people were using it and I noticed it worked so I used it myself. I just reverted back to 1.0 and everything is fine and I can get the data frame by frame with no problem, as I could in 1.04. (i...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Ahh true. I see. Well, this is in fact proof. I'll go see what I went wrong, but i'll edit the post i the meantime. However, I got the same results each time I tried, and this method was being used by other people. ??? I don't know what the problem is.
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    A-Are you pausing and unpausing the game to get the frame data? How do I even begin to start? 1 frame is 1/60th of a second, you know that right? Try that again with Fmash. I'm sorry but I don't even know what to say about this? I am legitimately worried that that last post was a crude joke and...
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    Q&A Mechanics & Techniques Discussion

    I'll re-ask here again, but can someone please use the 1/4 mode to get the frame data for pikachu to test for any changes? Please actually test it. Using 1/4 mode still gives 1 frame correct? I found changes and I just need to have them verified. Just the tilts or smashes would be enough.
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Fair enough. but if I am wrong then shouldn't this be disproven fairly quickly. I am saying that 1.04 and 1.05 are different. The same method was used for both. Just saying it wrong won't solve anything? Saying 1.04 has this for pikachu's frames therefore this means that 1.05 is the same isn't...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    :/ Uhh... i feel like you aren't reading my posts at all. But if you say it's right, you're right. Why wait? the data is in the game. The method is reliable if not valid. I got what I wanted, I shared it, and left it up to whoever reads this to decide whether or not they'd like to believe this...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Double Post Here are mario's for the 3ds, done pretty quickly. jab 1 grab 3 ftilt, dtilt, utilt are all 3 fsmash 8 upsmash 5 dsmash 3 There's probably a mistake in there but I want to get this out quickly so I can compare the result to the wii with this one without any bias. I can get 1.0's...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Good point. :) I already noticed something different with mario so I'll get the smash and tilts for him or anyone else you want. But I'm not sure how this proves the method wrong. I think that the 1.04 data doesn't match the wii u's 1.02 data so wouldn't 1-4 frames off mean i'm correct?
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    I got most of the data from the game itself. Frame by Frame. The video served its purpose. "A patch changed the data here is what I think that data has changed to" is what this thread is. I honestly don't see how it can get anymore direct than this. Unless you can no longer get 1 frame using...
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    List of attacks/grabs from fastest initial frame to slowest (Frame Speed)

    http://smashboards.com/threads/update-the-new-first-active-hitbox-frames-for-pikachu-on-3ds-and-wiiu.392029/ The data for pikachu in version 1.04 almost certainly did not match the data for pikachu in the wii version 1.02, nor the data in the latest update. Can someone please verify this data...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Well, i don't know about other smash games but I got these from the 3ds and Wii U. If you don't believe this you don't have to. Unless it's been verified it's not set in stone, and this hasn't by anyone but me. If you think it's wrong you are free to disprove it. I got the same results...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Okay. I just tested grabs twice with a video of both smash mode and replay of smash mode. I got 4 frames for grab and 5 frames for dash grab. The reason it is one frame off is because in training mode i took the frame when mario switches animation, but my phone has poor quality so it's hard to...
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    Update: The New First Active Hitbox frames For Pikachu on 3ds and WiiU

    Okay, i see your point but there has definitely been a change. I'll test the grab with a video right now and edit this with the results. But so far it seems accurate. I'll use smash mode too so there's no worry there.
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