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Recent content by BXBX

  1. BXBX

    Project Training Mode v3.0 [Updated 12/26/20]

    I don't know if this has been mentioned before, but I think the optional on-screen display info is broken in V3. None of the options appear to show in the training lab mode.
  2. BXBX

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I've watched those videos before and I don't think they showed a way to set the CPU to a specific % (maybe I missed it since they are quite long). Usually they hit the opponent with a weak hit to the desired % then create a save state. EDIT: So I found this neat code from Achilles's thread...
  3. BXBX

    Project Super Smash Bros. Melee: Revision 3 - The 'Nintendo Patch' Project

    Nice! I missed that. Is that code documented somewhere? I'd like to add it to my melee code manager library. Referring to this I thought the glitch occurred because hitstun was set to 0 at the end of the DownDamage animation while knockback was still applied so the player can get knockback +...
  4. BXBX

    Project Super Smash Bros. Melee: Revision 3 - The 'Nintendo Patch' Project

    Echoing what Shane Lee Shin said this is very interesting and I've been wanting something like this for a while now too. I took a quick look at the changelog, but I didn't see any mention of fixing that bug where characters sometimes jump super high after being hit out of a missed tech. It's...
  5. BXBX

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Is there really no 20XX toggle for changing the opponent's percent? I thought it would be a top requested feature something like B + up to increase % and B + down to decrease %. AFAIK UnclePunch's Training Mode has a feature like that, but I am not sure how to import it to 20XX. I tried using...
  6. BXBX

    Request Same spawn time for all ports at the start of a match

    At the start of a match the players spawn in a port-dependent manner with P1 being on the ground/platform while P4 is still in the air when "Go!" appears. I would like a code to equalize the spawn time so that the players for all ports are on the ground/platform at the same time. I tried...
  7. BXBX

    Melee Gecko Codes + Guide and Discussion

    Is there a code that allows me to take control of of a CPU and switch back with a button combination for vanilla 1.02 or uncle punch version 2.0?
  8. BXBX

    In Progress Intangibility-Based Planking Limit

    I've been looking for something like this thanks!
  9. BXBX

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I actually saw that code before I posted here :) and that's why I was hopeful that the other mods had vanilla alternatives. Now I know that's not likely to happen.
  10. BXBX

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Are the gecko codes from the github page meant to be used only with the 20XX file or can they be applied to vanilla Melee? I tried using the rainbow FD code and the c-stick in develop mode on vanilla iso, but they didn't work for me.
  11. BXBX

    Peach Special Moves

    I use neutral B to turn around when I'm high off-stage so that I can approach with a bair instead of a fair. I find it quite useful against marth.
  12. BXBX

    SD Remix - 3.3 Full with Slippi Rollback Released!

    Cool I'll be trying this out. Did you guys ever make changes to battlefield's janky ledges? (like pikachu thunderbolt glitch)
  13. BXBX

    In Progress Bug fixes

    Anyone have a fix for when characters jump extremely high after being hit with a weak, but high knockback move during a missed tech?
  14. BXBX

    The Programming Language of Smash

    What does programming language have to do with the z-axis?
  15. BXBX

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    Are there any recommendations for good comprehensive guides that cover things like % when moves knock over, how much % moves deal, what % moves can be crouch cancelled. And since I'm a melee noob, other data that I should be knowledgeable about?
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