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Recent content by BunnyChuChu

  1. BunnyChuChu

    Zelda needs the 6.0 Jiggs treatment

    Also, two more things. Zelda's initial dash is 15 frames which makes it just 1 frame shy of the slowest/longest in the game (sorry robin.) For robin it's not a big deal but zelda utilizes ground movement and tilts a lot so for her this is seriously detrimental. If it was shorter, maybe 10...
  2. BunnyChuChu

    Edgeguarding with Zelda

    https://www.youtube.com/watch?v=mLnRtMcWE00 I'm not sure if it's the best way to edge guard but this is definitely my favorite for when I think they will go low :) The plus is by using up b you are getting back to stage asap. I don't have any clips in this video but ledge trumping an opponent...
  3. BunnyChuChu

    Phantom Displacement - New Tech

    This is how I do it. It's a very fast input of using the left stick to press back and circling down and then a little bit past down (towards forward) for reversing the attacks direction, while simultaneously sliding right thumb across jump and B. I'd say I'm about 90% consistent. The cool thing...
  4. BunnyChuChu

    Zelda needs the 6.0 Jiggs treatment

    I will try to talk to a few points which I read repeatedly in this thread. Zelda's grab- Check the hitbox on her pivot grab. Bowser would nod in approval. This fits her archetype and so unsurprisingly it's realllly good, whereas good frame data on her dash grab would be weird. someone said 5...
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