• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Bouse

  1. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Just adding, that I've been playing this with a few people regularly and Link is actually playable (when on a TV without eons of lag <3 Ryko), and the only thing I wish you could fix would be his recovery or getting rid of ending frames on his D-throw so he can actually do something out of it...
  2. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Hey guys, quick question I was using my texture hacks previous to this and they were fine. However, I've been having trouble with BBrawl running and having the Textures in as well. Any ideas? Please send in PM. Ignore me! So yeah, just had to update phantom wings... /lolimanub. Also, have you...
  3. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Why not make his bombs send people the way that physics deems they should? Away from the point of explosion. I know this is probably impossible, but I felt like bringing it up to be a bit of a jerk. Science! It tastes like burning!
  4. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Well... I just had the breakthrough idea for ZSS. It makes it so you don't need to alter the third hit of her jab to make it faster or anything like that, just her second jab attack. It's balanced, and doesn't **** with damage or knockback. End the 2nd jab a couple frames early, and add those...
  5. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Well then Pierce, go with my initial idea. Make it a two hit jab combo. Buff the knockback and damage on the second hit so the third never connects and isn't needed. It's just that when you say... to roll away. It's kinda funny because her backroll sucks. Also, the only way to effectively do...
  6. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Her grab is kinda trash, minus her buffered chain-grab. Unfortunately a single side-step gains them the ability to punish viciously.
  7. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    It makes it so that at close range she has a higher chance to punish a mistake by anyone making it so that it rounds out her ground game against all characters. Zero Suit Samus really thrives at mid-range, but those characters have no problem against her. However, her close range game is quite...
  8. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Dtilt is pretty punishable, you'd have to cut ending lag to make it comparable to a jab setup for combos. I honestly think her Jab Combo is the only pain in the neck that she has at the moment. A frame one jab combo would be visibly overpowered by now. Changing it so that she might be able to...
  9. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    My favorite example of a jab combo is Link's. I feel it's the most balanced and interesting in the game. It makes excellent use of the Jab Cancel and I feel it should be the accepted average for a 3-hit jab combo. You can choose to complete it, or cancel after either the first or second hits and...
  10. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Hey Pierce... F*CK YOU Now onto valid discussion, so when a character like let's say Ike can jab combo and then connect with a dash attack it's too powerful? Just increase the knockback on the third jab by enough that it only combos at lower %'s if that's your trouble. The fact is that...
  11. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    To be honest Thinkman, if you seriously want Zero Suit Samus to be able to beat spacies changing her Dair to have pushback on the landing frame would be decent. However, I honestly believe that the jab change will give her a "combo-break" on the stage as well as viable damage build-up. The one...
  12. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    You can't just add a spike effect to the blade hitbox?
  13. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    You should actually change Link's Dtilt to operate like the one in Melee, where the blade hitbox will spike him 75% of the time instead of 10% of the time. That would kinda make him more of a "If I can't recover nobody can!" type of character with his new arrows and whatnot. Also, removing the...
  14. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Come to think of it, with Zero Suit Samus' jab: Alter the second hit so it always moves them away and up with like... a tiny bit more damage on the second and third hits. It'll probably be the best way to change her jab combo without making her flail crazily on her third hit. Pikachu Make it...
  15. Bouse

    Balanced Brawl Public Preview *GENESIS UPDATE*

    Well... I figured that they were working on it as a possibility, no need to get snippy (nice avatar btw best movie ever). Also, if it ever becomes a possibility might as well leave it on the table.
Top Bottom