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Recent content by BlackJax96

  1. BlackJax96

    Project M 3.0 Released! (Changelog in post)

    The way the problem was stated did sound very unappreciative but that could've been caused by a misunderstanding by whoever wrote that part, which is okay. It's a complicated matter. The model importer is not flawed and doesn't need to be completely replaced, it simply needs to have an upgrade...
  2. BlackJax96

    Project M 3.0 Released! (Changelog in post)

    Slightly flawed? Replacing? You couldn't have said it even just a little bit nicer? A little thanks would suffice, as I'm sure you know I've already done and what I'm doing for you at this very moment.
  3. BlackJax96

    TEV Color Block Issues

    You'll have to modify the shader that the material is linked to to reflect the changes you made in the Tev Color Block. The Tev Color/Konst Blocks do nothing without being put through a shader.
  4. BlackJax96

    MDL0 files from Non-Brawl games

    The two unknown offsets in the header are to fur vector array data and fur layer array data. There's also two ids in the object headers that link to the arrays and an offset in the material headers to fur layer settings data.
  5. BlackJax96

    Brawlbox v0.67b Released

    Brawlbox v0.67b has been released. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27797
  6. BlackJax96

    Brawlbox v0.67b Released

    Sounds good. Just a tip, you can rename the values and edit their descriptions right in Brawlbox, and then when you're done you can right click the main moveset node and click "Save Info to Text Files" and that will write them all to the text file for you.
  7. BlackJax96

    Brawlbox v0.67b Released

    Any change to the file will trigger a rebuild. The freeze isn't caused by the filesize, it's caused by character specific nodes and and some articles with either Data3 or certain char specific nodes in them. v0.67b will fix those problems.
  8. BlackJax96

    Brawlbox v0.67b Released

    Tcll, some of your suggestions sound like good ideas so I'll think about adding some of them.
  9. BlackJax96

    Brawlbox v0.67b Released

    maybe Download it again, there was a bugfix update on 7/9 for that and other stuff.
  10. BlackJax96

    Brawlbox v0.67b Released

    Alright, thanks for telling me. Subroutine and Goto events are still in a bit of an experimental stage though. I'm going to revise how they work in a later release.
  11. BlackJax96

    Brawlbox v0.67b Released

    It's actually pretty fun to figure out and then code what each event does too XD Thanks. Ok, thanks for telling me. I didn't modify any code in the editor itself because I thought the errors were only in the rebuilder. Looks like I gotta revise the editor now too lol
  12. BlackJax96

    Brawlbox v0.67b Released

    'Tis done good sir: http://code.google.com/p/brawltools2/ Would you like me to add you as a committer or an owner? :O
  13. BlackJax96

    Brawlbox v0.67b Released

    There was only hurtbox editing v0.66. And you couldn't even add new hurtboxes or delete any. v0.67 can fully edit scripts, parameters, articles and misc data and save everything to a rebuilt file. Yep, v0.67 handles PAT0 perfectly. (Finally, after like 4 revisions, lol)
  14. BlackJax96

    Brawlbox v0.67b Released

    The FitChar.pac is the right file, but editing the moveset isn't supported in v0.66b or lower. v0.67 will support it though, once released.
  15. BlackJax96

    Brawlbox v0.67b Released

    it's been quite a while for masquerade sir ;O I'll have the release done soooooooooon.
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