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Recent content by Beninator

  1. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    I can confirm it was just Dolphin, it worked flawlessly on the original Wii. The old CSE code was incompatible with the ASL code, so I needed to use this for my goals :P
  2. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Yeah, I mean the extra slots. Some of them crash on Dolphin now no matter what, with some error about a backend (so I'm assuming it's just a Dolphin-specific error). This didn't happen with just the ASL code, and it doesn't happen with just the CSE 3.0 code. For the record, I'm in vBrawl with...
  3. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Dude, you are amazing. This works with Alternate Stage Loader. My dream come true! Now if I can get BrawlEX working, then my life will be complete! EDIT: For some odd reason, when both this code and the ASL code are active, expansion stages lock up on Dolphin. Won't be able to test this on a...
  4. Beninator

    Meta "And Then Suddenly..." [1.1.5] Patch Discussion

    I'm going to assume Marth still isn't on par with his Brawl counterpart.
  5. Beninator

    BrawlBuilder - The Ultimate SSBB ISO Builder

    So, if I build an ISO with Alternate Stages built in, can I load that ISO and apply the Custom Sound Engine code to have both extra songs and alternate stages?
  6. Beninator

    Brawl Textures (InfFace)

    An absolutely necessary part of Brawl hacking, IMO, is the filesystem. Rip or download an ISO of the game, and use Dolphin to extract all of the files. You will have access to EVERYTHING.
  7. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Which I totally forgot to do because I'm a fool...
  8. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Whoops, I musta missed you saying that. I'm not especially familiar with custom victory themes, so I'm afraid I cannot help you there.
  9. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Are you using any of the song loader codes to actually have the song play in battle? What are you seeing/hearing when you expect to see the song? Is it named correctly? If the code says "C000", the file name needs to be "0000C000.brstm".
  10. Beninator

    ASL+BrawlEX Fix

    Where is the new one located at? I suppose it doesn't matter too much, since the code doesn't appear to work in vBrawl, but I'd still like to know so I can experiment. Anyway, the OP asked for vBrawl results, and I have them. You have to turn off the 2 "Custom Patch Function" codes. With them...
  11. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Try /projectm/pf/sound/sfx. Since it's a PM code, I'd assume that's where it goes. Anyways, I just tried both that and the normal vBrawl directory in an attempt to use this with vBrawl, and it appears to not work. This could just be because the FPC I'm using loads from RSBE/pf instead of...
  12. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Sure. Spring break is next week, so I should have time to goof off with my capture card.
  13. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    You need to use the tracklist modifier code to give custom stages the tracklist of different stages (I recommend Green HIll Zone, since it has the most songs), then use the Stage-Track Dependant Song Loader to replace Green HIll Zone's songs with your new custom ones on a per-stage basis. I use...
  14. Beninator

    ASL+BrawlEX Fix

    I can test this in vBrawl within the next week.
  15. Beninator

    Custom Sound Engine v3.0 - Currently in Public Testing Phase

    Would this work with vBrawl? And if so, would it clash with the Alternate Stage Loader?
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