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Recent content by AxelVDP

  1. AxelVDP

    Official Competitive Character Impressions 2.0

    Having an insane ground game with super good button forces the opponent to shield, which in turn makes grab better than they actually are Mac's grab is already workable enough, not great by any means but it's not really a necessity, you use grabs to condition the opponent not to shield and get...
  2. AxelVDP

    Official Competitive Character Impressions 2.0

    This is why I still lurk this topic and this is why I often stop lurking this topic
  3. AxelVDP

    Official Competitive Character Impressions 2.0

    Sorry in advance for this useless post of mine but I simply find it funny that with G&W (and Joker, etc) you can't take away their top players performances when looking at results, while with Pikachu it's totally fine to do so. (yes yes, it's not necessarily the same users making those posts +...
  4. AxelVDP

    Official Competitive Character Impressions 2.0

    by "basically his best option" I did not mean it as in "the best option you should go for", but rather it's his "best" single move to use while in shield. but as you said, not shielding and moving away/using AS is a better option. my whole point was that a Lucario that's forced to shield stuff...
  5. AxelVDP

    Official Competitive Character Impressions 2.0

    - I don't know who makes up this "widely agreed" group of people you're talking about, but just look at some high level gameplay of people who know the matchup and watch how many times Lucario gets punished while recovering. - also his traveling hitbox comes out only late in the move. he has no...
  6. AxelVDP

    Official Competitive Character Impressions 2.0

    - his aura sphere is an amazing move at any %. it's actually among the best moves in the game imo (I'd argue it's a top 15-20 move, if not better), literally his only redeeming quality - his weight is perfectly fine and average, yes it was nerfed from previous iterations, but lucario has not...
  7. AxelVDP

    Official Competitive Character Impressions 2.0

    re: frame data talk (stuff like having an extra -1f on shield etc) this is mostly a question, but I was under the impression that move staling counted towards shield safety? as I think this is the case, shouldn't this be taken into account aswell when discussing such things? with a little bit...
  8. AxelVDP

    Official Competitive Character Impressions 2.0

    We're in the year 2020 and I still see people talking about absolutely nothing what does it matter if a character is top tier or high tier? what does it matter to define a list of arbitrary size of "strongest" characters? and why is that size 5 (or 10) to begin with? it's just semantics, and...
  9. AxelVDP

    Official Competitive Character Impressions 2.0

    They already kind of do though, several japanese top players (of which I only remember Earth and aMSa on the top of my head) helped with Ultimate development. If you mean it in a broader sense (ie listening to the actual community via some form of feedback): thank God they do not do this lol I...
  10. AxelVDP

    Official Competitive Character Impressions 2.0

    being -10 on shield does not mean you have only 10 frames to react and punish the move, you still have to account for the move's startup and the actual shieldlag (or hitlag) of hitting the shield. also moves make a distinct sound and vibration when hitting a shield, and non-visual stimulus are...
  11. AxelVDP

    Official Competitive Character Impressions 2.0

    I'm not saying you're wrong, just using this post as a sort of springboard: When talking -mobility- I think it's important to understand that raw mobility stats like dash speed, walk speed, dash length etc do not represent the whole picture, I think what matters most is the threat zone a...
  12. AxelVDP

    Official Competitive Character Impressions 2.0

    I see we have quite differing opinions, so instead of trying to discuss every point you made I'll try explaining my point of view first. Yes, I do correlate (not necessarily equate) a player consistency to the "competitiveness" of the game. And in the same post I wrote a short reason of why I...
  13. AxelVDP

    Official Competitive Character Impressions 2.0

    I'm not here to argue that "smash is the best fighting game ever", but you mist be kind of blind if you don't see consistency in smash games. Melee first with Ken, then with the "gods" that dominated the scene uncontested for a long time, Smash4 with ZeRo whom has achieved the longest winning...
  14. AxelVDP

    Official Competitive Character Impressions 2.0

    Or maybe, just MAYBE, they are not touching him because he's relatively new and there's not enough of a reason to tone him down at the moment from their point of view? The first step towards making mistakes is taking rash decisions. This "DLC=overtuned/broken" thing has become a meme at this...
  15. AxelVDP

    Official Competitive Character Impressions 2.0

    No characters were ever killed in a smash ultimate patch. Only "kills" happened in the transition from 4 to Ultimate. If anything, they have showed that they do not listen to outcries (most nerfs are minimal and every change is done with caution, for better or worse)
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