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Recent content by Arrei

  1. Arrei

    Social Two Sides of the Same Aegis: The Pyra & Mythra Social thread

    Pyra's quite similar to Ganondorf, but still noticeably weaker with slower attacks in general, while having no burst movement or command grab... and let's not forget "similar to Ganondorf" has similar echoes to "low tier". Dair's the only attack I can say is quite nutty since it kill combos...
  2. Arrei

    How to use Foresight?

    No, gist of it is, basically every character has 1-3 frames before their dodges actually grant them intangibility where they will actually get hit and fail to dodge. Bayonetta's dodges are even slower than this, instead activating Bat Within if an attack lands during the first few frames...
  3. Arrei

    Social Two Sides of the Same Aegis: The Pyra & Mythra Social thread

    Pyra is certainly sluggish, but man, landing her Dair onstage is AMAZING. Free followups into Prominence Revolt, Up Smash, or aerials depending on percent, which will kill. I can't actually spike with this thing for the life of me, though, she can't use it below the stage's height at all or she...
  4. Arrei

    How to use Foresight?

    Like Bat Within, it's when you get hit by an attack in the frames before you actually become intangible while dodging. Bat Within had the slowest intangibility period on the roster in order to give it this function, and I assume Mythra's dodges might be similarly slow, but Foresight is probably...
  5. Arrei

    How did that spike?

    Hmm... looked like Kirby was already out of the dash attack's endlag and was going into his walking animation, so either he happened to go offstage at the exact moment Dair hit, or his leftward input made him SDI just barely off the ledge? I'm leaning towards the latter.
  6. Arrei

    8.0 Changes Discussion [Video with new Combos]

    Well, that just reminded me they never gave Aether that second hit it's supposed to have from the games. Or his sword beams. Think it would have been pretty cool to live in an alternate universe where Ike had the option to backflip and strike again after landing, and that was the attack that...
  7. Arrei

    8.0 Changes Discussion [Video with new Combos]

    I feel like the changes shifted Ike away from wanting to jump all the time to land Nair, and made it so staying grounded is a potentially lucrative position as well. Ike was vulnerable to having his jump-ins stuffed out because he wanted to do landing Nair so much but opponents will need to...
  8. Arrei

    Social Radiant Hero of Legend: Ike Thread

    Seems like this patch aimed to give Ike some buffs and rebalances to make him less "Nair: The Character"? Nair combos still work at the damage racking range, Nair Bair still works for kills, and Nair to double jump Uair still works, but at an earlier percent for a much tighter window. Dtilt has...
  9. Arrei

    Byleth Competitive Thread (Post-Release Edition)

    Yeah, it's just a spacing move, to me. It doesn't have any reward besides stage control, but the threat of it can make it harder for opponents to approach. I think saying Utilt has similar horizontal reach is underselling its range a fair bit - it has almost the same reach as Fair, but faster...
  10. Arrei

    Who thought heros sword needed a critical hit chance?

    By "salty comparisons" on the buff spells, I didn't mean that they're not different enough, I was referring to how shortening them would quickly make their random nature and resource cost look extremely unappealing versus the other buff moves in the game, one being saddled with a cooldown and...
  11. Arrei

    Says i used my second jump when i didnt

    Without footage of the fight in question, best guess I could give is something like, you were landing with Fire Breath after already using your air jump, got grabbed by a character who holds you up off the ground in their grab animation (or while dangling off a ledge), and got similarly thrown...
  12. Arrei

    Who thought heros sword needed a critical hit chance?

    I did mention that the spells being powerful is the entire crux of Hero's design at the same time so there's only so much you can weaken them. The way I see it: - Durations can't be reduced much before salty comparisons start to get drawn between those buffs and Monado Arts which are always...
  13. Arrei

    Who thought heros sword needed a critical hit chance?

    I see the "Down B category" idea floated around a lot for Hero, and I gotta ask... Is that really what folks want? For Hero to have easier access to his deadliest moves? In my opinion, what makes Hero scary isn't simply top-decking Magic Burst at 100 MP, it's having access to a myriad of ways to...
  14. Arrei

    Byleth: Joins House Smash Brothers Social Thread

    Now that we're a month into their release, what's y'all's bread and butter game plan when using Byleth? Combos you try to fish for? Preferred ways you approach and try to maintain advantage state? Mixups to compensate for Fair/Bair approaches being very obvious with very specific spacing, and...
  15. Arrei

    Social Radiant Hero of Legend: Ike Thread

    I dunno man, I don't feel like that's a great argument to make when Chrom's just the third character to rip off Marth's moves, which are themselves typically a solid kit. Given that a lot of major patches have been giving buffs to characters that didn't really need them, such as Yink and Samus...
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